Quote:
Originally Posted by Nowhereman1280
I don't get why everyone thinks the planters are cheesy... I mean what makes them any cheesier than the balconies? The planters seem pretty plain to me and could end up looking pretty good when filled with plants perhaps spilling over the sides in the troughs of the waves...
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Well, to add to the great points others made, there is a major issue here because the real vocabulary of the balconies is not carried through to the planters. The geometry is totally contrary to Aqua.
Add to that the pure randomness of the planters, which pokes fun at the supposed rigor that went into the placement of the balconies. The planters are true kitsch - misinterpreting the result of an action as a design move and not understanding the real purpose. Even if one believes, as I do, that the curves of the tower are primarily a visual effect, the planters miss an opportunity to relate to the effect, instead trying to copy the resulting form, and therefore don't manage to relate visually in a meaningful way either.
Then you have an issue of scale. The thickness of the planter edges is entirely off, the lack of detail is off-putting. They look chunky and cheap. And don't get me started on the goofiness of having these things just run into the ground.
Last, the base of the tower won some points with me recently for two reasons. 1) The massive cantilevered form seems to act like a giant, Manwich, inhabited slab edge. I think that's kind of cool and could be seen as a strange, mannerist way of relating back to the high-ceilinged entries of the past, or the traditional proportion of a first floor being more massive than the floors above. 2) The slab edges relaxing into a square form at the bottom verges on working with the mostly rectilinear base. So, it kind of works for me, especially at night when you can't really notice the designer EIFS that was used.
Then one reintroduces the flowing geometry, and it seems to negate anything happening at the base, instead saying, "we really wish we could do funky flowing stuff here, but all the developer would let us do was gnaw on this bench bone for a few hours."