I've always noticed that the general trend here is that people prefer to create simple models but use really good textures for the detail, which is the exact opposite of what I do.
![Smilie](images/smilies/smile.gif)
I'm just curious why everyone chooses that way, not critisizing or anything, just wondering.
I presume there's a lot less lag so large cities can be made. For example my marina model is 80MB and only has about 20 towers fully done.
For me I get a kick out of spending ages on a model and seeing the result, it usually pays off in the rendering. Also I presume non-standard shaped buildings probably have to be done this way to be anyway good. Is it possible to apply textures to curved surfaces like that?