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View Poll Results: Location: Continent
Canada 12 28.57%
United States 17 40.48%
Mexico 1 2.38%
Panama 0 0%
Made Up? 6 14.29%
No Location? 2 4.76%
* 2 4.76%
* 0 0%
* 0 0%
* 1 2.38%
* 0 0%
* 1 2.38%
* 0 0%
Voters: 42. You may not vote on this poll

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  #541  
Old Posted Jun 7, 2008, 12:45 AM
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MO- I mad anothe one,but I combinend it with my cityscape trade center,its my most recent one,you know how to find it.
http://sketchup.google.com/3dwarehou...2fb4b1b6fbc0c5
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  #542  
Old Posted Jun 7, 2008, 2:43 AM
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so i have a building for the city (the only decent building i have ever made) what do i need to do??
Upload it to the warehouse or what?
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  #543  
Old Posted Jun 7, 2008, 2:56 AM
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yep and then provide a link or at least a name so Mo can find it
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  #544  
Old Posted Jun 7, 2008, 4:05 AM
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so i've uploaded it, do i need to pick a lot or what?
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  #545  
Old Posted Jun 7, 2008, 4:14 AM
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Quote:
Originally Posted by bbeliko View Post
so i've uploaded it, do i need to pick a lot or what?
later on you can pick one,he hasnt finished um yet.
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  #546  
Old Posted Jun 7, 2008, 9:31 PM
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and you forgot the link or the name of your building. or did you send it to MO?
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  #547  
Old Posted Jun 14, 2008, 5:04 AM
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Wazup?
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  #548  
Old Posted Jun 14, 2008, 10:39 PM
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it seems to me that there isn't much interest in the SSP-City...
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  #549  
Old Posted Jun 21, 2008, 8:48 AM
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I'll have some pics soon , I tried to divert interest in to the college competition for a while so i could do some work on SSP city .
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  #550  
Old Posted Jun 22, 2008, 5:28 AM
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I have created a small box and I wanted to see if anyone could use it in there lots. Here is a picture if anyone wants to use it I will upload it to the 3d warehouse.
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  #551  
Old Posted Jun 22, 2008, 2:25 PM
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where are the floors?
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  #552  
Old Posted Jun 22, 2008, 6:16 PM
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Quote:
Originally Posted by [SP]Neo View Post
where are the floors?
i just noticed that, here is a picture with floors.
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  #553  
Old Posted Jun 23, 2008, 8:44 AM
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It could do with some lobby levels and a roof , Not picking but everyone should keep that in mind.

Also all keep in mind i can't render a skyline with transparent glass cos it would take days but close up's will have transparency.



btw. Does anyone here play COD4 on Xbox360?
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  #554  
Old Posted Jun 23, 2008, 2:14 PM
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Quote:
Originally Posted by Mocholate View Post
It could do with some lobby levels and a roof , Not picking but everyone should keep that in mind.

Also all keep in mind i can't render a skyline with transparent glass cos it would take days but close up's will have transparency.



btw. Does anyone here play COD4 on Xbox360?
i tried it but cs is still my favorite...
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  #555  
Old Posted Jun 23, 2008, 8:47 PM
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Quote:
Originally Posted by Mocholate View Post
It could do with some lobby levels and a roof , Not picking but everyone should keep that in mind.

Also all keep in mind i can't render a skyline with transparent glass cos it would take days but close up's will have transparency.



btw. Does anyone here play COD4 on Xbox360?
wtf? Doesn't the glass need to be transparant (80%) in order to render the reflections? Bahh how are you so good at rendering!?
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  #556  
Old Posted Jun 24, 2008, 3:26 AM
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Quote:
Originally Posted by BoiseAirport View Post
wtf? Doesn't the glass need to be transparant (80%) in order to render the reflections? Bahh how are you so good at rendering!?
Metal is reflective but non-transpaent.
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  #557  
Old Posted Jun 24, 2008, 10:08 AM
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SP all i play is Cod4 ! - I dont play video games but bought the xbox just to play it


Yer i add some reflection to everything because most things do reflect some light.

What i do is edit the transparent windows in SU so that they are at 100% Then i rename it which makes it easier to find in Kerk. I Give it a name like W80T70R1 (Window - 80% transparency - 70% reflect - no.1 ) So i know what to do with it in Kerk.

You can't accurately edit transparency in Kerk so i will just add the thin glass material and change its colour(Deeper colour = less trans. ).

I'll have a new PC soon so the renders will be better. Some materials get lost in the export to Kerk atm.

Last edited by Mocholate; Jun 24, 2008 at 10:18 AM.
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  #558  
Old Posted Jul 11, 2008, 12:50 PM
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I think from now on y'all can just go ahead and build whatever you like that would suit the city then we can discuss and approve location etc. Ask here for advice if your not sure.

People with existing SSP city models will become the approval committee... or is that too lame?
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  #559  
Old Posted Jul 11, 2008, 2:29 PM
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No, I think it's good to have a committee system, keeps the quality of the city up.
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  #560  
Old Posted Jul 11, 2008, 6:00 PM
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Quote:
Originally Posted by Mocholate View Post
I think from now on y'all can just go ahead and build whatever you like that would suit the city then we can discuss and approve location etc. Ask here for advice if your not sure.

People with existing SSP city models will become the approval committee... or is that too lame?
Do you mean like people who have created cities on the fourm would be members, in that case I would like to join.
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