Quote:
Originally Posted by Topher51
I don't disagree with you about good contextual design, but conceptual design is taking the ideas of client, creating a building model, adding architectural aesthetics, and then telling them what it is going to cost. Most of the time the limitations are not fully understood and the developer hasn't set the construction budget at that time.
Fair point about the forum, but things tend to get pretty vicious in here (though in the case of the US Steel building, I was thinking a lot of what you all were saying).
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True, I definitely understand your point and I know that I was oversimplifying the process. It's unfortunate, but many very good architects go into producing conceptual designs fully knowing that they will be sliced and diced. Yet they are still able to retain standard elements of good design and also are able to retain notable/unique features that results in a "good" final product even after all the slashing and burning of their art. The better architects seem like they are able to do this time and time again versus those that shrug their shoulders and say that their design was good, but it got value engineered. I consider the production of good design in the face of all the limitations on it to be part of the "science" component of architecture. I've taken architecture and design classes and do work with architects, but I'm no architect nor structural engineer, so I may be way off.
Which brings me to the thought that architects must have thick skins to be able to put their art on permanent (or at least long-lasting) public display. Their creations become part of people's lives and contributes to the very character and definition of a city -- which could be incredibly gratifying, or very hurtful depending on public reception. Architecture does elicit strong responses, but I guess it comes with the territory.