Since we are talking about skyline aesthetics; there are positive and negative aspects to tabletop skylines (vs volcano/peaks skylines). One of my first ''Oh wow!'' moments with the former was my first visit to Boston in the early 2000's. At that time SSP was in its early days. I remember browsing through diagrams of cities. Judging solely by theses, Boston looked underwhelming compared to the higher (more modern at that time) Houston, Dallas, Atlanta, Los Angeles, etc. However, my in-person experience changed my perspective. Volcano skylines are great if your focus is mainly on height. One drawback is that you can generally count the tallest towers on one or two hands. Tabletop skylines have the quality of looking like a forest in which one can get lost in. They generally have a sheer mass to it.
If Boston was a Canadian city, it would have the 2nd biggest skyline in the country and probably the greatest stock of old prewar buildings (eclipsing Montreal on that front). Boston is one of America's greatest city and one hell of an under-rated skyline.
Also for extra, similar tabletop chunky skylines;
Rio
Paris/La Defense
San Fran (before Salesforce Tower)
Northern part of Calgary's skyline
Vancouver without Shangri-La and Trump towers
Montreal always looked too gappy for me. I'm glad we're gonna add some mass to it. I'd love it if we could increase the height limit. Since it's not going to happen, a large and dense forest is the best we can do skyline wise for now. A 200m tabletop isn't so bad, Midtown Manhattan was a 225m tabletop with a few taller buildings here and there before the last batch of supertalls.