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  #321  
Old Posted Mar 10, 2013, 3:21 PM
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Wharn Wharn is offline
 
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Quote:
Originally Posted by Ayreonaut View Post
I have to run the game on low settings, but my computer's over 2.5 years old.

Some info I jotted down when I got it.


Processor: Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB


Whatever that means (with regards to the last three).
It means you have integrated graphics. The Core i5/i7 is better than the old Core2Duo in this regard (with the latter it was pretty much impossible to play any 3D game made after 2005 on integrated) but you are still going to see sub-optimal performance. This seems to be a game that is both CPU and graphics-intensive, so it helps to have a powerful card onto which you can offload the graphics duties.
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  #322  
Old Posted Mar 10, 2013, 3:55 PM
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jeddy1989 jeddy1989 is offline
 
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A few from my big cities


NUEVO DESTINO















PARADESIA







before the boom




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  #323  
Old Posted Mar 10, 2013, 4:04 PM
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jeddy1989 jeddy1989 is offline
 
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My new mining town in the woods watching it grow..



TORNADO!!!






First tall building





She's growing



Tour time!

Here's a commercial park/ fast food area







Industrial area:

backbone of the community, the ore mine


industry


Where the po folk live



entering the downtown







Ferry is in



DT





High end residential DT



My house




I built a by-pass avenue and didn't upgrade the old road so I wouldnt have to destroy everything on it

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  #324  
Old Posted Mar 10, 2013, 4:06 PM
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SignalHillHiker SignalHillHiker is offline
 
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Very cool.
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  #325  
Old Posted Mar 10, 2013, 4:57 PM
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Architype Architype is online now
 
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^ Very creative, but I'm not sure I would want to drive those roads in reality.
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  #326  
Old Posted Mar 10, 2013, 9:03 PM
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Marty_Mcfly Marty_Mcfly is offline
 
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Quote:
Originally Posted by Architype View Post
^ Very creative, but I'm not sure I would want to drive those roads in reality.
I think those roads would make me stomach sick Great job though! I should attempt to correct all that is wrong in Martyville this evening. I'll give an update when I can
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  #327  
Old Posted Mar 10, 2013, 9:21 PM
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Dmajackson Dmajackson is offline
 
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Anybody else noticing some odd glitches in the game? For example it wouldn't let me see the Sim time (clock). If you can't see that all it does is let you play on slow speed with is not fun if your trying to save up money for a casino and water pump expansion!
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  #328  
Old Posted Mar 10, 2013, 9:57 PM
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Architype Architype is online now
 
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The biggest glitch is that it keeps saying that the servers are down, after already saying they are up. I also encountered a glitch where some of the roads could only be drawn on a black screen where you couldn't see anything. They've added a bunch of new servers but they are still down after already indicating they are available. You can waste quite a bit of time just trying to connect, just like trying to get on the internet in the old dial up days only worse.
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  #329  
Old Posted Mar 11, 2013, 2:06 AM
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Marty_Mcfly Marty_Mcfly is offline
 
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Martyville Part II
Population: 2200

Not much has changed in the horrid wasteland that is Martyville.

The towns first apartment complex was abandoned, and later bulldozed. The residents were tired of the high homicide rate of the building and decided to move elsewhere. After the building was destroyed, a nicer, more upscale apartment complex was built in attempt to bring law-abiding citizens into the troubled beat.



There's no questions as to why no one would want to move into this neighborhood, as arsonists still run wild.



The exodus from Southwest Martyville has hit an alarming rate, with moving trucks causing traffic jams, even at 3am. Many of these trucks are being hit with bullets from the insane criminals which walk the streets. Sadly, these houses are almost immediately being occupied by unknowing residents who have no idea what kind of life they're about to start. (my captcha for uploading this image was "just drive"...an omen, maybe? )



Residents watch as the moon illuminates Cope Landing; the Windsor to their Detroit.



A new development has arisen on top of the ridge. On the way up the hill there is little land that's available for safe development, those who have property there are some of the luckiest residents of the entire town.





That view.



The beginnings of Marty's Bluff, a mixed residential/industrial neighborhood with some slight commercial business. Town council has high hopes that the crime problems plaguing Southwest Martyville will escape this neighborhood.



What's this? Two rather large developments are popping up on a street in Central Martyville.



The fire department has done an excellent job expanding its fleet in attempt to fight the huge arson problem in the town. The town is now much better equipped. If only the police could also expand so there wasn't a "revolving door" effect at the local jails.



The police department are however waiting on funding from council to build a second police station, this one being built deeper in Southwest Martyville. Several sites have already been proposed. Any development here would require the de-zoning of land and demolition of low-income residential homes. It's okay though as most of the homes are already for sale.



Finally....maybe all hope isn't lost for this troubled town. The first mid-rise development has appeared. Maybe a turning point?

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  #330  
Old Posted Mar 11, 2013, 11:18 AM
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Copes Copes is offline
 
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I barely got to play this weekend, but all of your guys' towns are coming along nicely. After seeing some of the photos with the better graphics, I can't help but get excited for whenever my computer is built. Getting to look at cities like THAT would make the game so much more rewarding. There is definitely a big difference between what I see and what some of you guys are seeing.
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  #331  
Old Posted Mar 11, 2013, 2:07 PM
BigRedSpecial BigRedSpecial is offline
 
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Everyone's cities are looking so nice... I'll be back into it tonight; I'm sure I missed it but what is the process to getting on the 16 city region?
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  #332  
Old Posted Mar 11, 2013, 2:28 PM
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SignalHillHiker SignalHillHiker is offline
 
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Just add one of us as a friend - Jeddy and I use our usernames here, for example. And then we can send you an invite!
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  #333  
Old Posted Mar 11, 2013, 3:50 PM
BigRedSpecial BigRedSpecial is offline
 
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thanks, I'll add this evening
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  #334  
Old Posted Mar 11, 2013, 8:25 PM
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Architype Architype is online now
 
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To anyone - My username ends with "604", you will figure it out if you get a friend request.
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  #335  
Old Posted Mar 11, 2013, 8:45 PM
BigRedSpecial BigRedSpecial is offline
 
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I can't get on North America East 2 again. Shocking.
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  #336  
Old Posted Mar 11, 2013, 8:46 PM
BigRedSpecial BigRedSpecial is offline
 
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Does anyone know who "Cheech420224" is?
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  #337  
Old Posted Mar 11, 2013, 9:30 PM
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SignalHillHiker SignalHillHiker is offline
 
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I think he's my dealer...

Kidding. No idea.
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  #338  
Old Posted Mar 11, 2013, 9:38 PM
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Townie709 Townie709 is offline
 
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Quote:
Originally Posted by SignalHillHiker View Post
I think he's my dealer...

Kidding. No idea.
Hahaha

Maybe it's a lurker who follows this thread and wanted to get in on the action with the "cool SSP crowd"??
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  #339  
Old Posted Mar 11, 2013, 11:50 PM
techie techie is offline
 
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Waiting for the Mac Version. Then I'll join in.
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  #340  
Old Posted Mar 12, 2013, 11:18 AM
BigRedSpecial BigRedSpecial is offline
 
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Hahaha maybe.
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