Quote:
Originally Posted by MIPS
How exactly is this an improvement?
You ever played one of the early Sim City games and you place a road tile next to another road tile in parallel and it doesn't know how to interact with it, so it makes some horrific engineering choice like four 4-way intersections in a row? That's this. This is stupid, just to add a few more places to turn.
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No left turns across oncoming traffic (as found on diamond and partial cloverleaf interchanges) and no conflict between exiting and entering traffic on the highway (as found on cloverleaf interchanges), while only requiring two signal phases and no yields for the entire interchange.