Quote:
Originally Posted by Kris22
This has to be one of the ugliest and cheapest looking buildings to go up in Winnipeg in the last 10 years. I have no problem with the orange colour, but every single other element of the design is just god awful. The materials used, the way the siding panels look like different tones, the way the materials meet at corners and at the roof, the cheap ass, ugly balconies, that weird smooth grey patch between the windows and the balconies (seriously wtf). This is industrial wasteland architecture.
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There's lots of interesting deviations from their renders/proposal.
One of the interesting ones is the northwest corner. In the renders, the side has a windowless block with a large Zu logo, and the first fifth or so of the ground floor facing Osborne is stone. In reality, there are windows along that corner and the ground floor has glazing all along the streetscape. I wonder if that corner initially had a stairwell or something mechanical -- or if they've just tried to add more residential units and make the ground floor commercial more easily divisible.
The balconies look much shallower than the renders, and they're not the same colour grey as the grey panels on the orange building. The grey looked pretty bad in the renders, and this is part of why it looks even worse in reality. The wood balcony soffits in the render haven't been installed yet -- we'll see what they end up doing with them.
The colour of the orange is also much less of a dusty copper (as the renders suggested) and more of a 70s harvest gold.
And obviously the estate of Keith Haring drives a hard bargain, because the painted murals are now of green monstera leaves instead of little Haring figures.
It's definitely not going to win any design awards. The orange building in particular is pretty cheap looking. But at the end of the day, let's remember that the orange building is a whole pile of new residential units replacing a beer store and parking lot.
The Village has great architecture and crappy architecture. It'll survive an ugly building or two and still have lots of character. What's important is adding housing stock and creating more of a continuous streetscape where there used to be "missing teeth".