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  #21  
Old Posted Jul 9, 2009, 1:01 PM
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wtf?
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  #22  
Old Posted Jul 9, 2009, 2:08 PM
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Thinking the same thing.Ummm next time put that in the cityscape thread.Iy's on the sketchup fourm .That was wierd
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  #23  
Old Posted Jul 9, 2009, 7:17 PM
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Looks pro!
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  #24  
Old Posted Jul 9, 2009, 9:36 PM
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thanks Vellu!
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  #25  
Old Posted Jul 9, 2009, 10:09 PM
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wtf?
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Thinking the same thing.Ummm next time put that in the cityscape thread.Iy's on the sketchup fourm .That was wierd
What??
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  #26  
Old Posted Jul 9, 2009, 10:46 PM
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A Mod must of deleted that post that someone made about boardreader and all about profiles about skyscraperpage
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  #27  
Old Posted Jul 10, 2009, 8:59 AM
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Gorgeous!!! So how do you get your textures, do you take them yourself?
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  #28  
Old Posted Jul 10, 2009, 11:31 AM
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Gorgeous!!! So how do you get your textures, do you take them yourself?
thanks Patrick.


actually no. I live in Novo Hamburgo, which is in the metro area of Porto Alegre, but its 45km away (and hardly can be called a suburb, in fact, its possible to say that Novo Hamburgo has its own little metro area consisting of neighboring municipalities). The road that cuts the POA metro has terrible traffic, and fuel is more expensive in Brazil than in the US, so you can be sure I will think twice before going to Porto Alegre to take shots of buildings.

Specially because the subway doesnt reach Novo Hamburgo (they are building it just now), so I have to go by car. And if I go by car, its IMPOSSIBLE to park in Porto Alegre downtown. And parking lots and buildings are QUITE EXPENSIVE there.


Last week I DID went to Porto Alegre to take some photos. I wanted to take advantage of the fact I went there for work reasons and had some extra free time.
But then, several things happened. One SSC friend who works on the Public Market (which I modelled btw) got me a special permission to park on their lots (closed to public).

But I got LOST in downtown

Gee, I lost like one hour trying to find my way to that damn parking lot. What happened was that many streets in POA downtown are one way only (and several others are pedestrian streets with sidewalks instead of asphalt pavement). And I could arrive at the side of the public market, and had to take a turn right to reach the parking lot, but the street only came on the contrary direction!

To make matters worse, a guy in a motorcycle stoped at my side at a traffic light and made me some signs. I pulled down my window and he told me my tire was empty. Oh shit!

I managed to stop at a private parking (since there was no place to park on the streets) and asked the owner, and old man, if I could stop there just to change my tire. He let me do it, so I changed the tire.

But by that time I was so pissed off with not finding my way around and having a flat tire that I just called my friend and told him "thanks, but Im leaving".

Well, thats it.


So, after making you read so much text, I am finally ANSWERING your question: from where I take my textures??

Several sources:
1 - SSC: aside from me there is hardly any brazilian here at SSP. But at SSC the brazilian forum has more than 500 members. And at least some 15 active forumers from Porto Alegre who take many pictures.

2 - www.portoimagem.com : site with photos of Porto Alegre, owned by the guy who works at the public market

3 - Panoramio

4 - Jaime Costa: its a guy who shot most of the Porto Alegre buildings for the Emporis site. I asked him for the original photos without the watermarks, just to make the models

5 - this guy I found on Flickr which had awesome building photos from Porto Alegre



Since I do not take the photos myself, I have to go through a lot of searching to complete a building, because most photos I find usually only cover part of the building, or the building´s most "famous" façade, etc. Also, many photos tend to be artistic and include other elements in the scene like trees and people... sometimes covering too much of the scene, and its a pain in the ass to remove them in photoshop...

so really, is a combination of everything, several sources, photoshop editing, etc...
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  #29  
Old Posted Jul 10, 2009, 9:39 PM
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Finally a decent State Administrative Center... this is the first POA building that was already in GoogleEarth that I decide to redo, because the previous version, made by someone else, was imho, quite crappy. I also fixed the height. The author of the old version used the height of 115 meters, which is found on the internet but is not correct. That height was the height of the original project, with more floors. The final project had less floors and 90 meters of height.


OLD




NEW



The old one didnt even had a texture in the central core connecting the two towers... I added one in my model... its the staiways of the core, with a brise soleil and glass...


Only problem is that the GE terrain has a HILL exactly where the main towers are located. Thus I had to put the main towers over the hill, but with that, the large horizontal building in the back got floating, so I had to connect it to the floor, resulting in 5 floors instead of the original (and correct) three floors...
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  #30  
Old Posted Jul 15, 2009, 8:10 PM
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Piratini Palace (Governor´s house and office)




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  #31  
Old Posted Jul 16, 2009, 7:54 AM
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Woah! There's a huge difference from that old model and your new one. I really like your model, it looks better than even the Google Buildings that are being added to major cities. Hand made models can be better looking if you have the right textures, the right dimensions, and most importantly, the will to do a good job.

That governors house looks like it's a real beauty! I'd love to go see it one day.
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  #32  
Old Posted Jul 16, 2009, 7:59 AM
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Holy freaking crap what a difference, amazing job!
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  #33  
Old Posted Jul 16, 2009, 12:09 PM
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That governors house looks like it's a real beauty! I'd love to go see it one day.

real world photo (these old important buildings are so cool, because of the double height of the floors... they can be deceiving in size until you compare to people nearby)


in this old photo, the dome of the cathedral hadnt been reformed yet






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  #34  
Old Posted Jul 23, 2009, 11:16 PM
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new model



and two unfinished ones (lacking photos to texture some parts of them)

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  #35  
Old Posted Jul 24, 2009, 6:24 AM
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Looks good. Your textures look very accurate and well proportioned.
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  #36  
Old Posted Jul 31, 2009, 3:21 AM
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well, finished the Sheraton Hotel
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  #37  
Old Posted Jul 31, 2009, 1:19 PM
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hey those are pretty awesome acurate models! but they pale in comparison to your own work. except for the sheraton, I really like it.
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  #38  
Old Posted Jul 31, 2009, 4:36 PM
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sorry, in what sense they pale in comparassion with my own work? In design (well, expected, since these are real buildings and thus they are limited by budgets, height limitations laws, etc)? Or in model quality (also expected, since models for GoogleEarth must be very low poly, and most of the details must be creatd from whole façade textures, while my creations are ultra high poly, and details are created by the high detail + small area textures + renderings.)
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  #39  
Old Posted Jul 31, 2009, 6:30 PM
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Nice!Those textures are really accurate
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  #40  
Old Posted Jul 31, 2009, 8:49 PM
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Thank you two!
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