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  #21  
Old Posted Aug 27, 2010, 3:58 PM
prometheuspan prometheuspan is offline
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Welcome! Good to have people with insight and passion here.
thank you everyone for the warm welcomes!
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  #22  
Old Posted Aug 27, 2010, 3:58 PM
toyota74 toyota74 is offline
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.

To import sketchup files to kerky you need to
download the SU2KERKY importer which you get
in the kerythea website.

For non renders I use snipit which takes a cutout
off your screen and I save it to picasa3 which is a
free photoediter and album with basic editing
tools.Also with picasa you can do black nwhite,
add text etc to your images.
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  #23  
Old Posted Aug 27, 2010, 4:08 PM
prometheuspan prometheuspan is offline
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keep the hot tips rolling. Where do i find these programs? are they free?

link me?
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  #24  
Old Posted Aug 27, 2010, 5:58 PM
Flamesrule Flamesrule is offline
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Join Date: Feb 2009
Location: Pastime- Calgary
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Keekythea Redner:http://www.kerkythea.net/joomla/inde...tory&Itemid=43

Photo editng program:paint.net

You should also try GIMP(google it)

Indigo Renderer:http://www.indigorenderer.com/

Twilight Render:http://www.twilightrender.com/

Podium Render:http://www.suplugins.com/


Hope I helped you!
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  #25  
Old Posted Aug 27, 2010, 6:33 PM
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Foun10Head-X Foun10Head-X is offline
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Location: Cincinnati
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Hello, and welcome to the forums. If you like working with SketchUp, for architecture or whatever, don't forget to head down to SketchUcation.com

They create a good source of plug-ins some free, some try-before-buy:
http://sketchucation.com/ The Site

http://forums.sketchucation.com/view...70c0122bd8cdcd Plug-ins Forum

http://news.sketchucation.com/catego.../ruby-methods/ A new plug-in site dedicated to ruby plug-ins that I wasn't aware of.

I hope it helps
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  #26  
Old Posted Aug 28, 2010, 10:45 AM
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verticalextropy verticalextropy is offline
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Location: Buenos Aires
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Post a pic already! We all started with simple clay models which you could use to illustrate what you´re saying.

I´m very interested in someone doing arcologies. Did you pick up the term from Sim City 2k or straight from Paolo Soleri?
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  #27  
Old Posted Sep 4, 2010, 8:14 AM
prometheuspan prometheuspan is offline
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yes, i will post some pics. Sorry i was out for a bit.

i actually was designing arcologies long before i heard the term, somebody had to tell me what that word was.

It mostly started with a lunar base idea i had when i was 11.

Then came a mars base and then a rotating colony.

I realized you could stack people and etc better and my earth bound project at that age was a mile cube.

All of those things got lost... i am sorta relieved in a way i mean.. i was 11 and 12... and you could tell... but anyhow...

I never played sim city and paolo soleri in my opinion is kind of a wingnut.
His designs are impossible with current materials and are also architecural art without meaningful function.

I can't imagine why anyone would ever do any of his designs... they all suck.

i will post images by the dozens by monday or so.

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  #28  
Old Posted Sep 9, 2010, 5:38 PM
prometheuspan prometheuspan is offline
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er. a whole week worth of next monday. sorry.












Last edited by prometheuspan; Sep 10, 2010 at 1:02 AM.
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  #29  
Old Posted Sep 10, 2010, 11:36 AM
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verticalextropy verticalextropy is offline
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That is huge and rahter awesome albeit a little difficult to understand. Scale for instance. The middle boroughs look very nice in progress like a colony inside a petri dish.
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  #30  
Old Posted Sep 11, 2010, 6:37 AM
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JHoward88 JHoward88 is offline
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It is hard for me to know for sure what I am looking at, but I like what I see.
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  #31  
Old Posted Sep 13, 2010, 10:39 PM
prometheuspan prometheuspan is offline
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thanks for the positive feedback.

I'm working the problem from several different directions and archane geometry is one of them. lol


Every building out there is 1000 or 500 or 300 meters tall, the very short things
are 300 meters.

So you are looking at a very "open" city plan to start with that is very spread
out, and lots which are left open the size of itty bitty villages for macro city
blocks.

About half of those roads end up going through parks and another significant fraction through what is otherwise the yard space for a skyscraper.

There isn't a building in the entire drawing under 300 meters.

I should go add water elements and then import pieces of it to sketchup.
the file size is too large it would never survive import whole.

My direction for collaboration is that this is my city plan, and now the lots or blank spaces are open.

The very top image is a sort of bible simplified blueprint for the basic architectural plan of those buildings which in the macro map are made very simple to not crash the program.

the idea is pretty simple, there are storied levels 14 feet or 4 meters apart until we get into stacked dome space up higher, which generates much larger
rooms with very high ceilings.

100 foot tall chambers and what not.
Thats whats going on at the top.

The tower is central but it always sports wings to form neato geometric patterns.
The wings can be one half or one third height, so the point is that in this city all towers have some number of arrayed wings... 3 minimum and i like to go up around 40 for my max but hey... the sky is the limit.. lol

The very first image is the design aesthetic for the whole city, the plan is ultra basic to hold all the information.

I'm going to be drawing a few buildings that aren't present yet, including a space elevator, and a geothermal power station as well as a subterranean
complex housing the water works and subway systems.

Plus so small in most of those images you couldn't see them anyways is a cable car network which flies people around up on the surface at 200 mph.

Its a slow work in process because its very very very large and very very detailed.
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  #32  
Old Posted Sep 21, 2010, 12:49 AM
prometheuspan prometheuspan is offline
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