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  #41  
Old Posted Apr 6, 2011, 10:02 PM
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did you create the asphalt texture by yourself?
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  #42  
Old Posted Apr 7, 2011, 4:07 PM
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No Trantor I used a texture from CG textures website, although I had to edit it slightly for my purposes.

Been concentrating mainly on creating various street furniture details. Here's some bollards.



and street signs.



Bonus shot of Harpers

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  #43  
Old Posted Apr 9, 2011, 3:55 PM
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A few new parts have been modelled. The 'Tsar Bar' next door to the modern apartment block that was first modelled along with the complexes underground car park. The landscaped area around this has been given over to a public space, something that will be lacking along many of the proposed streets - I want to try and build up that dense NYC look.



This is a new service alley behind 'Harpers' deptartment store. The texture has bump ands reflective channels to give the appearance of puddles. The chain link fence was a texture I originally made for Chrisheem (my original 3D city some 3 years ago)!. A simple bent fence post can infer a more realistic image, something I'm keen to explore - an inperfect city appeals more to me than a perfect city.



Finally a render showing whats been modelled so far - not much at all really!

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  #44  
Old Posted Apr 10, 2011, 12:03 AM
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Wow, this is very impressive!
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  #45  
Old Posted Apr 11, 2011, 10:10 AM
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Detail of a blockwork wall in the service alley posted previously.



Some more street furniture details.

Skip *1



Skip *2



Cardboard boxes.

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  #46  
Old Posted Apr 12, 2011, 3:56 PM
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A tree grate detail - a neater way for a tree to meet the pavement.



Fire escapes - As you can see these are based directly of New York style details. First version showing standard construction.



Basically I'm making 3 separate components, the standard fire escape platform which can be copied depending on number of floors, the base platform with ladder and the top platform with enclose ladder.



Once these 3 parts are built I can then modify the colour, balustrade details to create different variations.

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  #47  
Old Posted Apr 12, 2011, 7:09 PM
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Here's a pic of the 'plain' fire escape in situ, on the back of Harpers.

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  #48  
Old Posted Apr 13, 2011, 12:09 AM
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Oh. My. God. This is the best gritty detail i've ever seen that wasn't real! NICE WORK
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  #49  
Old Posted Apr 13, 2011, 3:58 PM
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thanks..I love gritty!

New building done on the corner of 4th and Gloucester. 3 renders showing construction.





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  #50  
Old Posted Apr 13, 2011, 7:29 PM
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Here's the roof for the building just completed.

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  #51  
Old Posted Apr 16, 2011, 5:14 AM
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Wow! this must take you hours on end to get this much detail! I think I would die if I did this
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  #52  
Old Posted Apr 16, 2011, 5:31 AM
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Quote:
Originally Posted by searstower17 View Post
Wow! this must take you hours on end to get this much detail! I think I would die if I did this
I am sure there were reasons to feel this way.
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  #53  
Old Posted Apr 16, 2011, 9:06 AM
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Thanks Sears, yep it takes time, but I'm getting quicker gradually.

I have made some standardised components for the roof, which can be copied to speed up the workflow. The watertowers are obviously NYC inspired. The aircon plant are a mixture of industrial sized units down to household products.



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  #54  
Old Posted Apr 16, 2011, 10:22 PM
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Looking good there, Pingyao
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  #55  
Old Posted Apr 19, 2011, 8:11 AM
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amazing work!
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  #56  
Old Posted Apr 26, 2011, 5:24 AM
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Jesus freakin Christ! This is amazing, you are a sketchup God. You should go to work making components to SimCity if they ever come out with another one.
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  #57  
Old Posted Apr 26, 2011, 3:11 PM
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Thankyou guys. I do not use sketchup, this is all made in Cinema4D, but thanks for the compliments anyways.

Have had a little break, went away for a week and now busy with work. But here's an update from week before, showing where I am overall.



And here is a detail of the wall of the building on the right in the image above. This is the elevation facing the service alley.

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  #58  
Old Posted Apr 28, 2011, 6:45 PM
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Here is a map of the city so far. Classic NYC style grid. You can see not a hell of a lot has been filled so far. Making these roads is a laborious task - I'll probably concentrate on filling up these blocks now rather than extending the map out further.

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  #59  
Old Posted Apr 29, 2011, 11:55 PM
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Ok, so I have been concentrating on street details, namely lamp-posts. This is an example of the street lights, again based on New York style designs.

Central split double.



Side single.

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  #60  
Old Posted May 1, 2011, 10:29 PM
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New building on the corner of 5th and Gloucester.



And at the other end of the spectrum in terms of detail, a fire hydrant.

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