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  #1  
Old Posted Mar 24, 2011, 9:26 AM
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Cheers Aleks - well NYC is certainly my main inspiration. I am focussing on that great city more than any other in the States. I want to try and achieve NYC's density and urban fabric, if thats even possible remains to be seen.

Building update - placed in context.



Working on the crown. This is a simple mid1930's era highrise, around 65m.



The completed building. The blank wall will have an adjoining building next to it.

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  #2  
Old Posted Mar 24, 2011, 7:21 PM
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Nice! I like it!
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  #3  
Old Posted Mar 25, 2011, 2:43 PM
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thanks flames. Bonus pic.

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Old Posted Mar 26, 2011, 9:46 AM
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I liked the grey building better whith only two floors. It looks to modular now Beside that its stil great
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  #5  
Old Posted Mar 26, 2011, 5:58 PM
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thanks tolbert, good point and one i was aware of when making this building. I'm hoping that the reflections will help to reduce the modular window effect. With future buildings I want to add 2-3 different window versions to reduce this effect further i.e with & without blinds.
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Old Posted Mar 28, 2011, 11:54 PM
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Context shot, I realise I still need to reverse the ped signals on the traffic lights, add curb detail, road camber, takes a long time to update everything. Using an area shadow, which gives a more realistic shadow.



Finally I have modelled US style postbox, the first of what will eventually be a number of street furniture objects.

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Old Posted Mar 29, 2011, 7:53 AM
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I am speachles, love your lowrise buildings and your textures are amazing!!!

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I'm hoping that the reflections will help to reduce the modular window effect.
The windows work great on that building, what i meant where those lighter grey stripes that sepereate each level from the next. It makes it look to much like if you just put the same building several times on top of each other. I know you actually did that, but without that "cut" in the facade it would come out far better i think
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Old Posted Mar 30, 2011, 3:04 PM
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Cheers Tolbert, I agree those do appear as stripes. I may amend that texture to try to reduce the effect slightly.

General view showing the low rise from previous. A production line of benches in the foreground ready for placement.



I have made some newspaper stands. Based directly off New York style models with source textures grabbed from photos.



Detail of the 3 basic models. As with all the street furniture I am making sure these can be instanced and copied for the rest of the city.

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Old Posted Mar 31, 2011, 8:15 PM
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Nice! How long does it take you to finish a detailed skyscrapeR?
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  #10  
Old Posted Mar 31, 2011, 10:04 PM
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Cheers, too long I fear, Harpers department store has taken the best side of about 6 hours and I just have the roof rear walls to do, I'll post more pics tomorrow.
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Old Posted Apr 1, 2011, 12:07 AM
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Ok, can't wait!
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  #12  
Old Posted Apr 1, 2011, 9:33 AM
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External walls done. I'll finish the rest over the weekend.

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  #13  
Old Posted Apr 3, 2011, 9:53 AM
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Harpers is now complete. Took me a good day and a bit's work, hopefully I can get quicker. One of the annoying things is tweaking. when I render I notice things that need improving or parts I forget. The render below threw up a few minor issues involving the canopies, pediment and shop window brightness.



Not that you would notice, but things like that bug me. Here is the final render of Harpers.



Render of the rear facade.



Render with 'Harpers' added to the brickwork. I hope to place a fire escape on the rear at some point, but I'm planning on making the fire escapes as modular components that can be copied to reduce work load, so that's another days work!

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Old Posted Apr 3, 2011, 11:16 AM
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Looks amazing!
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Old Posted Apr 3, 2011, 12:23 PM
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Just class!!....Im wondering will you be doing street scenes with loads
of people and cars etc.....like as if you took a photo of a real city street
..that would be amazing.
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  #16  
Old Posted Apr 3, 2011, 10:57 PM
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Thanks peeps. Yes eventuallly I will add cars, probably have to import them as another layer or something to keep thing sane. People would have to be added post production I think.
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Old Posted Apr 4, 2011, 3:26 PM
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Curb detail, road still needs a camber.



Finally I have reversed the pedestrian signals on the traffic lights to the correct direction. Here is a standard junction layout.

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Old Posted Apr 6, 2011, 10:02 PM
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did you create the asphalt texture by yourself?
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  #19  
Old Posted Apr 7, 2011, 4:07 PM
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No Trantor I used a texture from CG textures website, although I had to edit it slightly for my purposes.

Been concentrating mainly on creating various street furniture details. Here's some bollards.



and street signs.



Bonus shot of Harpers

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Old Posted Apr 9, 2011, 3:55 PM
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A few new parts have been modelled. The 'Tsar Bar' next door to the modern apartment block that was first modelled along with the complexes underground car park. The landscaped area around this has been given over to a public space, something that will be lacking along many of the proposed streets - I want to try and build up that dense NYC look.



This is a new service alley behind 'Harpers' deptartment store. The texture has bump ands reflective channels to give the appearance of puddles. The chain link fence was a texture I originally made for Chrisheem (my original 3D city some 3 years ago)!. A simple bent fence post can infer a more realistic image, something I'm keen to explore - an inperfect city appeals more to me than a perfect city.



Finally a render showing whats been modelled so far - not much at all really!

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