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  #1  
Old Posted May 1, 2018, 6:18 PM
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Gems core above street also now
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  #2  
Old Posted May 1, 2018, 6:24 PM
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5/1/18

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  #3  
Old Posted May 1, 2018, 8:43 PM
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^ugh, learning hard
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  #4  
Old Posted May 2, 2018, 12:05 AM
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^ugh, learning hard
brain no function beer well without!
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  #5  
Old Posted May 2, 2018, 3:17 AM
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I guess... agree to disagree on how we are viewing the glass :/
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  #6  
Old Posted May 2, 2018, 3:35 AM
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I guess... agree to disagree on how we are viewing the glass :/
This is what it might look like with blue AND green hues of glass in varying shades of darkness. I sampled the color of glass from Regatta just to the East and did a quick hue replacement in Photoshop. Obviously not the pattern they would choose, but gives you an idea of what having two different hues of glass would look like.

All I was trying to get across is that I'm of the belief they're going with one color (whatever blue-greemn mix we want to call it) and varying the darkness and lightness of that base hue to achieve the final look. In the case of glass they'd simply be adding different percentages of Chrome oxide (or whatever chemical turns glass the color we are seeing) to the molten mix to get the different shades. Not adding different chemicals AND percentages to change the base color and shade. I don't know why I'm so fixated on this...

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Last edited by vexxed82; May 2, 2018 at 3:46 PM. Reason: clarification
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  #7  
Old Posted May 2, 2018, 3:43 AM
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I honestly would love it even more if it did turn out like the pic above!

Where do i sign?
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  #8  
Old Posted May 2, 2018, 5:28 AM
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Kudos to all (especially Nick) for all the info on colors! Felt like I was in Arch 101 with Dan Wheeler at UIC all over again

The above rendering with the green glass I though was an older version, however? I believe the developers decided to stick with a blander and much less interesting blue glass? I would be happy to be mistaken on this, just something that I remember hearing or reading about a few months back.
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  #9  
Old Posted May 2, 2018, 4:05 PM
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Kudos to all (especially Nick) for all the info on colors! Felt like I was in Arch 101 with Dan Wheeler at UIC all over again

The above rendering with the green glass I though was an older version, however? I believe the developers decided to stick with a blander and much less interesting blue glass? I would be happy to be mistaken on this, just something that I remember hearing or reading about a few months back.
Photoshop color replacement brush is a hell of a tool, ha.

I think you're correct. It is an older rendering, but I don't know that we've gotten a newer, more accurate one since the news of the color change was announced.

Given that, I think we're all a bit surprised to see the first panes of glass had as much green in them at all.

You're welcome. I'm not an expert on construction & architecture, but like to think I've learned a thing or two about color & light in my time as a photographer.
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  #10  
Old Posted May 2, 2018, 10:09 AM
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Professor Ulivieri comes through again. Thank you sir.
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  #11  
Old Posted May 2, 2018, 1:42 PM
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Bang-up job on that hypothetical color adjustment, NU. At first glance, I wasn't a fan of how it looked. But then came second and third glances, and honestly, it looks sensational. It's crazy how eager we all are to see this thing materialize.
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  #12  
Old Posted May 2, 2018, 11:38 PM
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TODAY:

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  #13  
Old Posted May 5, 2018, 2:22 AM
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2007

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  #14  
Old Posted May 5, 2018, 2:13 PM
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May 4, 2018





^ from Wolf Point
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  #15  
Old Posted May 3, 2018, 12:07 AM
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Nice Picture. But forget the Vista, this photo really highlights the speed of Gems Academy 2 going up. Props to them
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  #16  
Old Posted May 3, 2018, 12:50 PM
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I pray GEMS will still be tall enough to cover up that glaring party wall which was the original plan.
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  #17  
Old Posted May 3, 2018, 1:22 PM
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^Unfortunately, it's not tall enough...

Meanwhile, contrary to Ms. Gang's justification for the shade changes, based upon the renderings, the glass that we are looking at, going up at this position should be of the darkest variety... (which contradicts the rule established by SG, that the largest floor plates should have the lightest glass...)
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  #18  
Old Posted May 3, 2018, 1:30 PM
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Originally Posted by pilsenarch View Post
^Unfortunately, it's not tall enough...

Meanwhile, contrary to Ms. Gang's justification for the shade changes, based upon the renderings, the glass that we are looking at, going up at this position should be of the darkest variety... (which contradicts the rule established by SG, that the largest floor plates should have the lightest glass...)
That's because all of the frustums are sloping in at the bottom and the two flanking the center are double height, I would assume to accommodate the larger programmatic requirements of the base. The sides (east west facades) of the bottom frustums are also vertical until they get above the neighboring buildings and the center cantilevered box. Once we get above the first 12 floors the pattern quoted above will hold true.

Depending on which rendering you look at, it appears that Gems is equivalent in height to either 9 or 10 floors of Vista, so there will be a couple floors of exposed party wall above the building. But Gems also sticks out proud of Vista, so hopefully that will make this condition less prominent.
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  #19  
Old Posted May 3, 2018, 1:37 PM
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Quote:
Originally Posted by pilsenarch View Post
^Unfortunately, it's not tall enough...

Meanwhile, contrary to Ms. Gang's justification for the shade changes, based upon the renderings, the glass that we are looking at, going up at this position should be of the darkest variety... (which contradicts the rule established by SG, that the largest floor plates should have the lightest glass...)

Quote:
Originally Posted by Ned.B View Post
That's because all of the frustums are sloping in at the bottom and the two flanking the center are double height, I would assume to accommodate the larger programmatic requirements of the base. The sides (east west facades) of the bottom frustums are also vertical until they get above the neighboring buildings and the center cantilevered box. Once we get above the first 12 floors the pattern quoted above will hold true.
Correct. Even in the outdated rendering, the lowest floors have the darkest shade of glass
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  #20  
Old Posted May 3, 2018, 2:35 PM
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Originally Posted by pilsenarch View Post
^Unfortunately, it's not tall enough...

Meanwhile, contrary to Ms. Gang's justification for the shade changes, based upon the renderings, the glass that we are looking at, going up at this position should be of the darkest variety... (which contradicts the rule established by SG, that the largest floor plates should have the lightest glass...)
The glass is darker there - its just reflecting the sky from certain angles. Here you can see the change when it reflects something lighter (the sky) vs darker:

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