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Originally Posted by STR
Modelling: 3D Studio Max 7
Textures: 90% done in MS Paint. Final work done in GIMP for Windows, but I mostly use GIMP to fine-tune the colors and generate bump and reflect maps from the basic texture map.
I picked up this method from my time as a game mod maker. The key is careful use of bumpmapping and getting the reflections just right. 60%-70% reflection seems to work best for almost all buildings. It keeps the poly's to a minimum. Forham Spire is the most complex building I've made with 3,000 faces. Good, but not complex, lighting is essential for making the whole thing work. You can throw in really advanced lighting, but I like to keep render times low (<30 minutes max, 10min average) and basic ray tracing is fine for what I need.
The downside of using the texture method is that you need very large texture maps and those maps take up RAM. You need a well equipped PC to run a large scene with lots of maps.
I'm not quite sure what you mean by a base, but if you mean the ground, I just have a couple of planes textured with some aerial photos. For the downtown area I created 3D sidewalks and roads.
FOR EVERYONE CONCERNED: I'll be out of town next week. Any shot you want rendered should be requested now.
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Sorry, really I dont know how I hadnt seen your answer before! I even checked the 10th page again and I couldnt remember seeing your reply there! I guess I am becoming Ozzy Osbourne, my mind is sick!
Thank you for the answers. WHen I asked about "where you base your buildings", I meant... from where do you get the correct location, shapes, etc for EACH of your buildings... there are hundreds if not thousands of buildings in your city. Yeah, the larger and most famous ones you can get quite a lot of pictures from every side, etc, etc, also locations are pretty well known... but all those thousands of buildings! Where did you get the needed info to create them all and place them in the correct places?
Thats why I asked about Google Earth, cuz it already has the 3D buildings, so I thought that maybe you copied by eye many of the 3d buildings in Google Earth and their respective locations...
oh yeah, one more thing... how high is the resolution you use for the textures? (pixels per meters, or in your case, maybe pixels per feet or yard?)