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  #201  
Old Posted Sep 19, 2007, 2:18 AM
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  #202  
Old Posted Sep 19, 2007, 2:49 AM
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Updates!

As I said, I will post new updates.

The Island where La Corte sits on just got a a master plan to build new things that will attract millions of people from around the Earth. All these projects have the following requirements:
1. Needs to cut energy levels by AT LEAST 1/3 of what a normal structure that size would use.
2. Needs to be near water and stay within borders to protect wildlife in the island.
3. Each residential and hotel projects must have at least 50 ft. between towers and provide enough parking for all of it's residents who have a car.
3. Must plant trees in open areas.
and final
4. They all need to pay 1 U.S. dollar for every person living in the building tothe government. This money will pay for light rail, monorail, bus system, airport, etc.

Plan for Island

Here is an overview of the island.


The brown point at the top of the picture shows where North is.

Projects:
1. The three brown areas near the water will be developed and become 3 World Class Cities.
2. The lake North of La Corte will be filled in with three islands which will house the 3 main stadiums for the Olympics.
3. The point on the West side will house the (?) International Airport.
4. The Volcano (small brown spot in the center) will house 3 observation decks which can be accessed by climbing the volcano, helicopter, or hanging baskets.
4. Finally, the harbor South of La Corte will house a port.

Bird Eye Views of the Island:



The Volcano is 10,9432 feet tall to it's highest point. There are two smaller volcanoes which never got as tall as the one in the center.

The towers I have finished:

Fountain Platza:
Status: Completed
Height: 1,175 feet to roof, 1,400 feet to spire.
Floors: 90 including 3 service/trading floors.
Use: Residential
Facts: Designed to look like a fountain. Pointing South-East not North-South.





Both of the top shots are the same but one has lines enabled and one
doesn't.

The Towers:
Status: Completed
Height: 564 feet each.
Floors: 45 each.
Use: The two towers in the back are residential and the tower in the front is a Hotel.





Lol I changed the name of Fountain Place to Fountain Platza, which I think means Fountain Plaza in Italian. Oh well people will buy it.
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  #203  
Old Posted Sep 19, 2007, 2:54 AM
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Quote:
Originally Posted by treras93 View Post
6
Well then go to Help at the top and click on Learning Center.
A window will pop up and it will say a whole bunch of stuff about Sketchup. It helps....A LOT.
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  #204  
Old Posted Sep 19, 2007, 3:13 AM
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looks cool i like it and i like Fountain Platza, i assume you mean plaza?
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  #205  
Old Posted Sep 19, 2007, 3:17 AM
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Yeah, at the bottom of my post I explain why I named it plaza! I didn't wanna call it Fountain Place because austin55 already stated that Fountain Place is in umm Austin? Anyways it also gave me a change to make it sound fancy and get creative!!
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  #206  
Old Posted Sep 19, 2007, 4:53 AM
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Wow Nice Work !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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  #207  
Old Posted Sep 19, 2007, 5:46 PM
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Very nice work there.
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  #208  
Old Posted Sep 22, 2007, 3:58 PM
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I finally got the export to Kerk. button on Sketchup!!
I don't know how I did it but I did it!
Expect some renderings of my city soon!!
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  #209  
Old Posted Sep 22, 2007, 4:39 PM
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cool! good luck!
(PS,fountin place i in dallas,not Austin)
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  #210  
Old Posted Sep 22, 2007, 5:28 PM
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Please wish good luck again!! This stupid thing is rendering everything all wrong!!!

The only towers which came out good were the Sony Towers, Liberty Square, AVA and the first 30 or so floors of the Dream Tower!!! SEE:


Why does it do this?!?!?!
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  #211  
Old Posted Sep 22, 2007, 6:11 PM
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you need to reverse the faces
highlight everything,right click,click reverse Faces.
after that,you will basiclly have to retexture your whole city,there might be an easierway,but I dont think there is.
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  #212  
Old Posted Sep 22, 2007, 6:59 PM
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O.K. Another question:
Why don't the floors show up? All the see-through glass is now solid!! Why?
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  #213  
Old Posted Sep 22, 2007, 7:06 PM
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once again,reverse the faces.peter did that with Sabal,he might know more.
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  #214  
Old Posted Sep 23, 2007, 12:28 AM
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Quote:
Originally Posted by austin55 View Post
you need to reverse the faces
there might be an easierway,but I dont think there is.
on my mac, but i dont no if it the same on Windows. if you hold shift when painting the building, it paints all the faces on the building,
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  #215  
Old Posted Sep 23, 2007, 3:12 AM
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Wow ,lots of cool things there . How do you put the floors in buildings like Fountain Plaza after its built ?

How come you have a dark backdrop in your render ? i think that's why your transparent glass looks solid - there is no light shining through them
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  #216  
Old Posted Sep 23, 2007, 3:14 AM
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what,now hes here! arrghh

The dark background comes from shadows in SU,I believe.Turn of the shadows in SUand render them in in Kerk.
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  #217  
Old Posted Sep 23, 2007, 3:57 AM
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hey alek in or to get the glass to b transperent in kerk you:

go to materials, and go to "in Model"

then rename the material with the TG_ prefix;
(thin glass)

Hope this helps you, if it doesn't you can always use the tutorials at the kerk site
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  #218  
Old Posted Sep 23, 2007, 5:30 AM
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Its probably gonna take a long time to get it right,but Im sure it will look great in the end
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  #219  
Old Posted Sep 23, 2007, 5:44 AM
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Quote:
Originally Posted by treras93 View Post
hey alek in or to get the glass to b transperent in kerk you:

go to materials, and go to "in Model"

then rename the material with the TG_ prefix;
(thin glass)

Hope this helps you, if it doesn't you can always use the tutorials at the kerk site
Thanks!! I'll try it because I really want to show transparency and over time I want to learn how to show reflections on glass and water. Water is probably easier!!

Quote:
Originally Posted by austin55 View Post
what,now hes here! arrghh

The dark background comes from shadows in SU,I believe.Turn of the shadows in SUand render them in in Kerk.
Thhe shadows are turned off on S.U. I don't like them on because they slow down my computer.

Quote:
Originally Posted by Mocholate View Post
Wow ,lots of cool things there . How do you put the floors in buildings like Fountain Plaza after its built ?

How come you have a dark backdrop in your render ? i think that's why your transparent glass looks solid - there is no light shining through them
Umm.. I'll just explain it later. I don't think I'll have time tomorrow because it's going to be Sunday here and I'm going to the fair but maybe Monday and if not Monday then definitely Tuesday!! It's kind of hard to explain, I have to show it with pictures.

Another question: When I transfer my model from S.U. to Kerk. some of the models get cut off and I can't get a good view. Why is this? It's also hard to move in Kerk. There should be a look around tool in Kerk.
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  #220  
Old Posted Sep 23, 2007, 6:05 AM
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You need the shadows turned on in SU , thats why you have a black background and no light shining through glass , try a sample render with just 1 pane of glass , there is no need to adjust the texture - only the light

it is hard to get a good view in Kerk - I just get a view in SU that i want and export a new model to Kerk everytime

I understand the theory behind intersecting the block to make floors, nevermind
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