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  #1  
Old Posted Aug 18, 2010, 1:19 PM
Flamesrule Flamesrule is offline
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Flamesrule Sketchup Models

Well Here is my new indiv. thread for small scale buildings, stadiums,skyscrapers ect.As of now, I will be showing my older buildings and then once I have the inspiration I will shwo you my new buildings.


Here is one of my older buildings:

Wilatailien Offices

457 Feet Tall

Office Usage

I would place this is downtown Harrisburg, PA and this would be the tallest in Harrisburg, PA. Here is some images:






More to come.

Current Project(s)

Modern House

Final Kitchen Render:




Final Media/Family Room Render:



Final Master bedroom Render until further notice:

Render of the master bedroom:



See lighter version of master bedroom on page three.

Kids Bedroom:


Last edited by Flamesrule; Feb 13, 2011 at 12:17 AM.
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  #2  
Old Posted Aug 18, 2010, 1:26 PM
M.K. M.K. is offline
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wow, yeah Flames, after seeing many comments of yours, finally you made your touches. Don't know if has more threads of you about, if has, put the links cause i personally didn't found with my stupidity lazy search. Actually i like the break even point of this house, but maybe a renderer would help better. This is the problem of sketch up way of building things, not free enough to allow much more than boxes things of still many many today buildings. If you go to put cylindric forms together spheres, pyramids and inverted cubes, oblongs, then you are already in trouble with SU to give a more interesting form. Only toyota and trantor (with all respect he made many languages mobbings with me, but the truth is the truth, i have to admit his abbility) could made miracles on that until now like i've been seen.
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  #3  
Old Posted Aug 18, 2010, 2:40 PM
Flamesrule Flamesrule is offline
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Quote:
Originally Posted by M.K. View Post
wow, yeah Flames, after seeing many comments of yours, finally you made your touches. Don't know if has more threads of you about, if has, put the links cause i personally didn't found with my stupidity lazy search. Actually i like the break even point of this house, but maybe a renderer would help better. This is the problem of sketch up way of building things, not free enough to allow much more than boxes things of still many many today buildings. If you go to put cylindric forms together spheres, pyramids and inverted cubes, oblongs, then you are already in trouble with SU to give a more interesting form. Only toyota and trantor (with all respect he made many languages mobbings with me, but the truth is the truth, i have to admit his abbility) could made miracles on that until now like i've been seen.
Hey thanks a lot man!

Here are some links to my other threads on this google sketchup subforum:

My Sketchup City: http://forum.skyscraperpage.com/show...=177959&page=7

My OLD Sketchup Model Thread: http://forum.skyscraperpage.com/showthread.php?t=177658

Freddrick Estates Condo's Project:http://forum.skyscraperpage.com/showthread.php?t=181979

Here is my own version of the

Harrisburg Mall ,PA

It is a widely known mall in central Pennsylvania and has many of the big clothes shops like Aeropostale, American Eagle, Hollister, Old Navy, Sears, Clairs, Justice,Mens, Wharehouse ect.It has a big food court with a arcade. THe ofverall mall has over 180 fashion stores.







Last edited by Flamesrule; Aug 18, 2010 at 3:02 PM.
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  #4  
Old Posted Aug 27, 2010, 11:56 AM
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That Wilatailien building pleases my eye very much. Really a design to my liking.
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  #5  
Old Posted Sep 11, 2010, 12:28 PM
Flamesrule Flamesrule is offline
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Well here is my new Skyscraper. It is 880 Feet tall. I'm thinking I would place it in chicago.

Well here is the GLastrow Building.





Sorry that one was grainy.^^

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  #6  
Old Posted Dec 31, 2010, 2:39 PM
Flamesrule Flamesrule is offline
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Modern House

Ok guys, I lost inspiration of the Windrix Office Complex since I havent visited Canada for a while, but I just went back there yesterday so expect a new update soon!


Meanwhile, over the last few weeks I am creating a nice modern house. I want the house to feel "homy" at the same time, though. I think I got that covered down.


Image deleted. Find the final render on the third page.

Last edited by Flamesrule; Jan 26, 2011 at 2:48 PM.
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  #7  
Old Posted Dec 31, 2010, 5:34 PM
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Image deleted. Find the final render of the media/family room on the 2nd page.

Last edited by Flamesrule; Jan 26, 2011 at 2:52 PM.
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  #8  
Old Posted Dec 31, 2010, 5:45 PM
toyota74 toyota74 is offline
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.

I quite like the your last skyscraper...but!!! the base seems out of scale
to the rest of the building.I really think you need to find a building in real
life...lets say some 20 floored American office block.Google images would
be a good place to start.Pick an office block and then do google images.

Then try to recreate it in sketch up and if you do it well that will be
the basis for the rest of your models.Sometimes people jump to
do skyscrapers but really its more often harder to do a smaller building.
You really need to be strong on the basics to recreate such a building.

So find a building and recreate it to your best.It would be a test.

the interiors aint bad,the window aint too good.
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  #9  
Old Posted Dec 31, 2010, 5:49 PM
Flamesrule Flamesrule is offline
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^^ Thanks for the reply!


About the base, could you tell me what seems out of scale? The windows? If yes, then you are completely right. I guessed since this wasn't a floor/floor skyscraper.


Also I think that I really have progressed since that skyscraper.(Remember that was created in September.) That skyscraper wasn't a floor/floor, but now my new buildings are.


Anyways thanks for visiting. What do you think of the house?


With all of the suggestions, these will help me a lot!
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Old Posted Dec 31, 2010, 5:54 PM
Tolbert Tolbert is offline
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Looks nice so far for the kitchen you should add bigger windows for more daylight i think. The living room is very good, only thing you should change is the reflection of the wooden floor. Your night shoot is really nice though

And, i somehow missed your scraper... which looks good too, but toyota74 is right about the base. Why not try a glassy one?
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  #11  
Old Posted Dec 31, 2010, 6:30 PM
toyota74 toyota74 is offline
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Agreed,take a look at Tolberts city,its a mix of low to medium
rise city,but very difficult to do when you attempt it.So when you can
perfect a 4 floored building or 15 floored then you are on a roll.You need
to master arrays,offsets,copies,mirrors etc.

But you also need to follow architectural styles and find what you like...
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Old Posted Dec 31, 2010, 7:03 PM
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looks good! the only thing is that you should try and line up the cabinet to the texture...
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  #13  
Old Posted Dec 31, 2010, 8:33 PM
Flamesrule Flamesrule is offline
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Thanks everyone!


Innsertnamehere: Yeah, I'm trying to line up the end cabinet to the texture, but it won't let me push/pull. Still trying though,


Tolbert: Thanks! Yeah, I wasn't trying to add that much bitmap when rendering, but I'll tone it down.

Toyota: Ok, thanks fo rthe suggestion! I like modern buildings, but nothing like the Burj Dubai or the Pento, but I like The Freedom tower modernism. I also like box international style style buildings. Though, I'm expecting not t attempt a skyscraper for a while until I finish the office complex, and the house.


Thanks everyone! Expect another render soon of a office room in the house very soon.
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Old Posted Jan 1, 2011, 11:48 AM
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I quite like you're interiors, especially the living room. The kitchen is a bit too "North American" for my taste (strong and heavy colors and shapes).

Some tips to make your indoor renders look more alive and realistic:
- Add frames to your windows
- Almost every surface can use some specular and some bump (this will naturally increase render time). This is not so important, if you're scene is only lit indirectly (light coming in from the windows), because there's not so much light to reflect. But if your scene is light also artificially with lights inside, then it's important that your materials are slightly reflective and not perfectly smooth - like almost every material in real life - because there's so much more light to reflect.
- Use soft shadows (Scene settings - Lights-tab)
- Use Metropolis Light Transport (preset 19) render method for the final render. PhotonMap - Quick (preset 3) is a quick way to test the settings when setting up the scene.
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  #15  
Old Posted Jan 3, 2011, 12:50 AM
Flamesrule Flamesrule is offline
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edit post.

Last edited by Flamesrule; Feb 13, 2011 at 12:18 AM.
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Old Posted Jan 3, 2011, 9:59 PM
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i like the seats!
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  #17  
Old Posted Jan 4, 2011, 10:05 PM
Flamesrule Flamesrule is offline
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Cool

Quote:
Originally Posted by Innsertnamehere View Post
i like the seats!
Thanks!


Also Vellu, the next render doesn't have any window frames as I am putting them in when I do the "final and real" renders of the house.



Expect the update to come later today!
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  #18  
Old Posted Jan 7, 2011, 8:54 AM
Tolbert Tolbert is offline
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Really nice! But you window still looks like a picture

maybe you should lover your seeling to 2,50m. Theres a lot of unused space above the kitchen.
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Old Posted Jan 7, 2011, 12:36 PM
Flamesrule Flamesrule is offline
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Really nice! But you window still looks like a picture

maybe you should lover your seeling to 2,50m. Theres a lot of unused space above the kitchen.
Thanks Tolbert. I forgot to add "thin glass" to the window.


Here is the final render of the living room/ media room and the sitting room.


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  #20  
Old Posted Jan 7, 2011, 2:34 PM
Tolbert Tolbert is offline
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Looks great
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