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  #381  
Old Posted Nov 4, 2007, 7:12 AM
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hes just a sneaky .i have to add more detail - concourse levels and some ground textures
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  #382  
Old Posted Nov 4, 2007, 3:32 PM
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Simply beautiful Mo. It really is.
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  #383  
Old Posted Nov 4, 2007, 4:53 PM
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sleek! just admirable, I wanna be there, during sunrise

what are you again rendering with?
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  #384  
Old Posted Nov 4, 2007, 7:48 PM
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I think he said he uses Kerkythea.

It's nice, I never asked you this or read it so I'll ask it now; Do you use textures? make the floors yourself? or combine both?
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  #385  
Old Posted Nov 4, 2007, 8:59 PM
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Woah amazingg! :]
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  #386  
Old Posted Nov 5, 2007, 5:31 AM
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Quote:
Originally Posted by Mocholate View Post
I should have done this a while ago but here is the masterplan
i'm somewhat late, but that is an excellent layout!! well done. R-X is coming along nicely, so keep it up!
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  #387  
Old Posted Nov 5, 2007, 8:14 AM
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Sweet ,thanks

That map is now dead ,the new one's terrain will be fully 3D all hand drawn like Peters city

The last shot i grabbed the image half way through the render
This one i started some sort of something with glass buildings but then i got sick of it


Last edited by Mocholate; Nov 5, 2007 at 9:35 AM.
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  #388  
Old Posted Nov 5, 2007, 1:39 PM
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that's a fantastic coffee table.

I mena really, those last buildings you made are so elegant and modern at the same time. Kudos!

Ruo Xandell would look great with some relief. Are there hills, bluffs, or the Queensland Alps or whatever you call them, near RX?
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  #389  
Old Posted Nov 5, 2007, 2:00 PM
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Im Inteested to see how you do your hills

SF needs hills soon,but I dunno an effective way to do so

Id love mo views of glassville
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  #390  
Old Posted Nov 5, 2007, 2:21 PM
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glassvile: Swarowsky might be interested in your design. Or at least if they had them I'd be interested in swarowsky's.

It's fairly easy to do hills. You just create some circles with three radiuses or rather many triangles (triangulate all the surface) and then just move some points upward at uneven heights.
I intended this as a park, it's ugly but anyway....
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  #391  
Old Posted Nov 5, 2007, 2:23 PM
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thinkning about it, all of out cities need relief. What was the name of that one abandoned city that capitalized its hills? something french- island I believe.
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  #392  
Old Posted Nov 5, 2007, 10:33 PM
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thinkning about it, all of out cities need relief. What was the name of that one abandoned city that capitalized its hills? something french- island I believe.
Land of commies,Isle Critelle,CGII
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  #393  
Old Posted Nov 6, 2007, 2:59 AM
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to make hills All you need is sandbox tools (sorry to Mo 4 spamin')
first make this (just use the Offset tool to go faster)

then just raise up the sections

then finally choose "From Contour"

finally a complete product
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  #394  
Old Posted Nov 6, 2007, 3:49 AM
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Hey, that's how I did my hills in my La Corte Island. Goof job!

Anyways your city is nice, awesome I'd say but I think it would be better if the buildings were closer to one another so that the city looks denser and more realistic.
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  #395  
Old Posted Nov 6, 2007, 4:07 AM
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ohs,I nevernew that! i has to try it.

What peters city?
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  #396  
Old Posted Nov 6, 2007, 5:43 AM
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Ooh, Palm Dunes will certainly see hills in its future...

Awesome work Mo.
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  #397  
Old Posted Nov 6, 2007, 5:45 AM
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oh fantastic teras, simple and efficient.
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  #398  
Old Posted Nov 6, 2007, 6:29 AM
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Peters city is Sabal Island.

Oh, I meant Good Job not Goof Job...
Anyways, I can imagine hills in a city like Rou-Xandell. They would look nice, like San Fran. but tropical.
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  #399  
Old Posted Nov 9, 2007, 9:26 PM
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Making hills for developed areas is remarkably easy. If you want to build buildings on your hills, don't do it any of the ways detailed above:those are for undeveloped areas where you will actually see the hills themselves.

What you want to do instead is first set up your street grid. Then determine where you want your hills to go and push-pull the intersections of your street grid to mimic the contours of your hills. Then putz around with the streets themselves and make sure each intersection is connected by a street. The actual city blocks will stay in place below where your hills are, but this makes it far easier to develop.



All I did to fill in the empty blocks and make it look like continuous terrain is draw a line from one corner of the block to another so it covered up the flat, empty lot.

If you're going to do hills like that, might I recommend you simply do your city on a pure grid? The crooked streets of the Old City in CCII took several painstaking hours to give terrain to.
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  #400  
Old Posted Nov 10, 2007, 3:23 AM
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I do a different way to keep the file size low
roads are created in seperate files and then 'intersected' into the hill

I might start a new thread

Last edited by Mocholate; Nov 10, 2007 at 11:51 AM.
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