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  #61  
Old Posted Jul 29, 2010, 12:21 PM
Flamesrule Flamesrule is offline
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Quote:
Originally Posted by JHoward88 View Post
^^^ I've spent lots of time pondering architecture in terms of what it is that makes buildings seem interesting, and - furthermore - what it is that makes cities have their visual appeal and distinction.

When we're going down the road, or even walking around town, most of the fine details of a building are missed. The eye doesn't see as much as we imagine it does, and the memory doesn't retain as much as we presume. Thus, only the most basic architectural forms are retained in our memory.

The trick, and hard part with a city, is figuring out how to re-use them over and over again without appearing repetitive or redundant. Minimalism in achitectural design is important, I think.

Anyway, I always keep my eyes open for interesting fundamental shapes and patterns in architecture which appear in everything from big buildings downtown to the facades of shopping malls. Without a doubt, I highly advise any hobby city designer to seek inspiration by wandering around the city. It is amazing the things you notice when you take the time to proactively observe them.

Anyhoo... Good work, flamesrule. Enjoy your two week design break, and without a doubt, we'll be happy to see Howich City's future progress. Your work continues to improve, and in the wake of Sta Fee's completion, this is my favorite currently active project.

Σ
Ummm Jhoward

Howich- Insertnamehere


Tennington-Flamesrule

I'm not making this city, insertnamehere is.
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  #62  
Old Posted Jul 29, 2010, 2:15 PM
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Ah, yes. Please do forgive me for my embarassing mistake.
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  #63  
Old Posted Aug 12, 2010, 1:43 AM
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First update in 2 1/2 weeks!!

1 new block......





An interesting building with a "central park" view (it was inspired by a stack of hockey pucks!)



finally, I redid a complex to make it smaller megabyte wise.

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  #64  
Old Posted Aug 17, 2010, 9:06 PM
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i give you: the fist EVER render of Howich!

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  #65  
Old Posted Aug 17, 2010, 10:33 PM
Flamesrule Flamesrule is offline
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ahhh! Looks like you finally figured it out! I dumped kerky becuase it was wayyy too hard and iu like photoshopping better.


Nice! Thought I do think you should add some major detail to the comm. tower.


This city reminds me of Bay City by Drew11.It's on this subforum somewhere.
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  #66  
Old Posted Aug 19, 2010, 12:36 AM
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update!

first, i added another block!



it has a nice park!



second, i made some public housing in the corner of my map



finally, a put some peirs and added the blocks for the other side of the river.



like how they are all rendered???
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  #67  
Old Posted Aug 19, 2010, 7:21 AM
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It is so beautiful and crisp! I like it totally! Cheers to Howich!
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  #68  
Old Posted Aug 27, 2010, 9:56 PM
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Update:

2 new blocks...









a nice little park with a memorial building of a sort...




Last edited by Innsertnamehere; Aug 28, 2010 at 12:44 AM.
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  #69  
Old Posted Aug 27, 2010, 10:20 PM
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Looking good.....one thing I dont like is the huge street grid which
I think it makes the group of buildings look very crammed and isolated.
Just a view.
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  #70  
Old Posted Aug 27, 2010, 10:47 PM
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i plan to fill in the whole grid eventually, it just takes a while
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  #71  
Old Posted Aug 28, 2010, 12:36 AM
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I love those new low-light renders. They make your city look super cool.
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  #72  
Old Posted Aug 28, 2010, 11:24 AM
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I also like the renders. I think you should show off Howich this way from now on.

Nice!
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  #73  
Old Posted Aug 29, 2010, 2:22 PM
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a little snippet of what i'm doing....



also, i didn't change the setting for the lighting, its that the buildings are blocking out the sun!
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  #74  
Old Posted Sep 1, 2010, 3:52 PM
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UPDATE:

i made a building with a clock!



the Hun-yon financial center.....



and street detail!



on a off-topic note, its my birthday today...
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  #75  
Old Posted Sep 1, 2010, 7:04 PM
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Nice renders. And

HAPPY BIRTHDAY TO YOU!
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  #76  
Old Posted Sep 1, 2010, 9:27 PM
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the street looks great!!! and happy bday as well lol
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  #77  
Old Posted Sep 2, 2010, 9:39 PM
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Fair play if you fill the grid.Good
work with the city.
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  #78  
Old Posted Sep 18, 2010, 2:53 AM
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an update!!!! finally!! sorry for the lateness, but school has gotten in the way.

even now, it's only a small update.

a nice tall building...


and smaller retail buildings...



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  #79  
Old Posted Sep 26, 2010, 12:59 PM
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Constant improvement! Nice unique building designs, although I think it needs some regularly shaped filler buildings to improve the realism a bit. Those storefronts look good. Maybe you could increase the exposure on your renders, they're a bit dark.
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  #80  
Old Posted Sep 26, 2010, 9:04 PM
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update!







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