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  #1  
Old Posted May 26, 2014, 8:57 AM
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New Jensenburg

Hey,

This is a project I've been working on, sparesely, for some time.
I guess I'm going for a sort of New York-ish type of city with dense, tall volumes arranged in a rectangular street grid. However, I'm thnking that architecturally, perhaps I'll take some inspiration from central and northern European cities.
I don't really have that stuff all planned out though, I guess I'm basically just figuring it out building for building.












Last edited by Bye Tom; Jun 9, 2014 at 12:00 AM.
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  #2  
Old Posted May 26, 2014, 11:22 AM
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Great work, I love the textures and the background. And those buildings look very very real. Looking forward to seeing more! Btw could it be that some of the traffic lights are hanging a bit too low?
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  #3  
Old Posted May 30, 2014, 10:31 AM
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^That might be, I'll have a look at the measurements.

Now, I'm doing this facade with a half random pattern by hand. So it's taking me ages, which is why I did some renders even though it's not fully clad.






Last edited by Bye Tom; Jun 8, 2014 at 11:58 PM.
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  #4  
Old Posted May 30, 2014, 11:13 AM
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Quite an interesting idea again, it will also be interesting to see how the tower ends at the top. The glass effect is beautiful, what programs are you using?
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  #5  
Old Posted May 30, 2014, 3:14 PM
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Thanks! And I'm using Cinema 4D with it's built-in render engine.
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  #6  
Old Posted May 30, 2014, 10:41 PM
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Um, your picture(s) are invisible to me
I can see other pictures on this forum, and everyone else who has posted on your thread can see them, but not me:O
I'd like to see your city, and maybe you could check out my Remus city!
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  #7  
Old Posted May 31, 2014, 12:39 AM
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I've been using Ubuntu One for the hosting, which I've noticed have had some server issues lately. So perhaps it's just temporary and now, whilst you're reading this, it's up and running again? If not, I really don't know what could be causing the issues.

There's a thread for this project over at skyscrapercity.com if you'd like to give that a try. The only sensible explanation I can come up with is that you're using an old browser and that it's giving you a hard time over the image URL;s, which lack a .jpg extension.
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  #8  
Old Posted May 31, 2014, 6:45 PM
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The start looks very promising. The models look realistic with very good textures. I also like the lighting in the renders; lovely!.

The modern buildings facade looks very interesting and it contrasts nicely with the older buildings.
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  #9  
Old Posted Jun 9, 2014, 11:24 PM
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^Thanks!

Seems like the host I was using; ubuntu One closed down, so I switched host and so I figure the problems with the pictures will be fixed now. Anyhow, this is that modern building I showed earlier, but finished:

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  #10  
Old Posted Jun 11, 2014, 12:43 AM
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Added another building and some advertisements and "life" to the thing. Not a huge thing, but I think it did a lot for the looks.



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  #11  
Old Posted Jun 11, 2014, 4:28 PM
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Hay! I can see the pictures now
Your buildings are very cool
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  #12  
Old Posted Jun 14, 2014, 6:48 PM
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The modern building contrasts nicely with the older ones. I like the detail in the scene - all the adds and stuff - and the lighting. Indirect lighting works very well, but I'd also like to see some sunlit scenes.
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  #13  
Old Posted Jun 15, 2014, 4:38 PM
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There is definitely life in it, especially in the last picture. And the modern top looks just great!
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  #14  
Old Posted Jul 27, 2014, 10:00 PM
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Well, sorry about the late, awkward reply. I'm not such a huge regular on these forums; looking through about once a month I do keep up on all the projects however, but yeah, the replies... I've been out travelling too for the last month so I really should try to keep better track of my thread. After all, I did post this to a forum for the interaction.

Anyhow, I'm glad to hear you liked the modern top, which I otherwise had a feeling many might find strange.

About the sunlight, vellu, that won't actually appen until figure out new lighting for the scene. I'm using HDRI lighting, but haven't quite figured out the thing yet. Even with HDRI the color range isn't high enough to render shadows, and my attempts at figuring out how to let basic scene lighting do the shadows haven't quite worked out for me. So that's a matter of when I feel like digging up some sort of advice on the settings to use.

Either way, there's also two new buildings in town:





----

EDIT, Bonus:



Last edited by Bye Tom; Jul 28, 2014 at 6:49 PM.
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  #15  
Old Posted Aug 2, 2014, 6:55 PM
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I like your textures very much. Did you make them yourself? The last picture displays a really interesting combination of different facades.
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  #16  
Old Posted Aug 2, 2014, 9:07 PM
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^Nah, it's from cgtextures. I do generate and draw the normal/reflection maps though. Also, the modern facade is modeled with some simple materials I created.
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  #17  
Old Posted Aug 25, 2014, 2:12 PM
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New Jensenburg is slowly growing




Last edited by Bye Tom; Aug 25, 2014 at 2:44 PM.
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  #18  
Old Posted Sep 2, 2014, 11:19 AM
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where do you get the ground floor textures? At CGTextures there are plenty of textures for modern skyscrapers, or whole buildings... but not much quality ground level...
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  #19  
Old Posted Sep 8, 2014, 12:27 AM
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They're tough finds; try googling "shopfront" though, there are some decent ones out there of you can handle stretching and cropping them into usable textures. In the screens above however, only two of the ground floors rely on shopfront textures. Most of them rely more on the modeling.

Anyhow, some developments:




Last edited by Bye Tom; Sep 8, 2014 at 9:50 AM.
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  #20  
Old Posted Oct 23, 2014, 10:00 PM
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Well this forum sure isn't lively. Anyhow, here's something:







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