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Old Posted Dec 4, 2013, 9:01 AM
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Pingyao Pingyao is offline
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Quote:
Originally Posted by Vellu View Post
The showcase windows are also a good way to add life to a 3D scene. Maybe they could use some illumination, though.
Absolutely. I did actually add an illumination channel to the shop fronts although it really dosen't show up in these renders.
It may be something I need to push in post pro.

Quote:
Originally Posted by Patrick View Post
I say go with the textures, I was a huge fan of Sta Fee because of it's vast expanse, truly one of the most realistic virtual cities I've ever seen, I would love to see this city on a bigger scale
Thanks Patrick. Sta Fee used fairly crude low res textures, but worked because it was such a huge area. The problem is getting
good enough textures that work closer to the camera without losing resolution and spoiling the image. Although I'm thinking the further out
of the centre of the city I model, the smaller the texture maps get.

This view is from the opposite side of the block in the previous image. Another larger residential 1930's building covers the full
width of this end of the block. 5 blocks are now complete.

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