I think most people just apply the dyelectic(sp) glass from the standard kerk materials.
To get a realistic slightly warped glass i reckon you'd have to use a bitmap like the one below. I want to make some decent ones to test. http://i29.photobucket.com/albums/c297/choppdat/24.jpg |
Finally managed to do something with glass. That is silver around the frames, but due to the scene I made, it didn't show up silvery.
http://i486.photobucket.com/albums/r...irstrender.png http://i486.photobucket.com/albums/r...condrender.png http://i486.photobucket.com/albums/r...hirdrender.png http://i486.photobucket.com/albums/r...urthredner.png |
Does anyone know how to make glass less reflective and more translucent?
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There's some glass libraries on the KT website under downloads which may be worth installing. You can then adjust the settings to get the final look you want. |
I finally got it figured out. Thanks.
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I lied. I am still having problems. It is way too reflective and I want to make it less reflective but everything I try doesn't work. You can see I have some objects inside the box, but you can only barely make them out.
http://i486.photobucket.com/albums/r...raper/crap.png |
If you're using a colour in the reflection option in the material editor trying using a darker colour. Could you post a screenshot of your material editor window so I can see what you have so far?
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Or you could make a layered material with a thin glass and a dielectric one, but weight the thin glass far more than the dielectric one, so you still have the reflection, but it is less noticeable and the overall material is more clear.
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I just realised I must have been half asleep when I replied before. I should have said use a LIGHTER colour in the REFRACTION option to allow more light to pass through.
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Mo, when you export the models and combine them in kerk would you say that the lag is minimal or is there no lag at all?
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I tried a couple different thing and eventually got it to work out better. Next time I have problems I will post my materials editor page.
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Glad you got it sorted.
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I have a new issue of sorts. It might not be something that is actually fixable.
See how the lines are weird looking on the side of the building? How can I eliminated that? They are supposed to be orderly floors but at this distance they look odd and distort the buildings side. |
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Any suggestions on lighting? I was going to put lights on each level, but that didn't seem to help with my last project. |
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If you want the exterior lit. just pop on some spotlights setback from the base of the tower, make their line pointing to the top of the tower and crank them up. May I also recommend some HDR skies? They add tons of realism. My favorite: http://www.kerkythea.net/joomla/inde...fileinfo&id=29 Download and install it and you're ready to roll. There's about 20 of them in there. Have fun! |
Has anyone else had a hard time rotating the camera around a object? Like it flips around really far away?
Well I just figure out that if you select a object, it is a lot easier to rotate the camera around that object. Only just now figured that out. It makes life so much easier! |
Placed 3d text in front of a spotlight. Oh the possibilities!
Also finally got my glass issues worked out to an extent. It turns out I was using special mirror glass the whole time instead of just Thin Glass. Duh! http://i486.photobucket.com/albums/r...er/Lemons1.png |
Okay, so I know this is a kerky thread, but does anyone use or know anything about vray?
i want the shadows in this scene to be soft and diffuse on the walls but they look too sharp. http://i89.photobucket.com/albums/k2...ks0o01/3-1.jpg the lamps have a vray omni light and glass underneath it. should i remove the glass? are there any settings i need to tweak to get my desired result? anyone? |
I think you should PM or ask Skyscraper100 or BurjDubai91.
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