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Codster121 Jul 6, 2013 10:33 PM

Lakeport City, NC
This is a city i have started on July 3rd, it is a fictional city, but it is based on multiple cities, BTW check out some of my other models,I've made cities before, but not as detailed as this one, in case you are wondering the city is split into neghborhoods, and there is two boroughs, Lakeport and Century.


I dont build just cities, I build art on 4 wheels. Link to my Sketchup models:

Codster121 Jul 6, 2013 10:44 PM

Here is the first preview of the downtown skyline, and the Century Bridge.

verticalextropy Jul 7, 2013 8:25 PM

Nice! Very nice scraper-mass, looks a bit like Manhattan.
In any case, please post more pics of it in this thread! :) Thanks

Vellu Jul 13, 2013 6:18 PM

Looking good, the skyline has a strong Manhattan feel to it. Give us a closer look!

Codster121 Nov 18, 2013 6:41 AM

I will add more to the city in the future, and i will also upload the city to the warehouse in large sections. Does anyone know of any sites to find photo-real textures of buildings, this city will contain around 50-60 large skyscrapers, and 300-400 low rise buildings, and a fully textured road system with highways.

Lakeport has a population of 2,700,000 in its metropolitan area.
Lakeport is not based on New York City, it is loosely modeled on Minneapolis and Saint Paul, MN and the surrounding areas. Please send feedback on the city. I have to redesign the entire landscape, and road network, so pictures wont be available for a while. the entire metropolitan area is going to be modeled on a 50 x 50 Mile grid. with a river or two running through it.

Vellu Nov 23, 2013 7:22 PM

Well, you really have big plans for this city, I hope to see them realized. I don't know of any sites to get good photo-real textures, but the best way is to make them yourselves. That's also the slowest and hardest way...

Skydragon42 Nov 25, 2013 12:26 AM

I like the skyline, it's neat looking.

Vellu said

Well, you really have big plans for this city, I hope to see them realized. I don't know of any sites to get good photo-real textures, but the best way is to make them yourselves. That's also the slowest and hardest way...
I know two websites that are about textures. and That is where I get mine. And please check out my city, it's called Remus city.

Pingyao Nov 25, 2013 10:15 AM

50 x 50 mile grid is 2500 sq miles, gonna be a small amount of work then. Seriously I admire your enthusiasm, if you maybe focussed on the downtown part and then just made simple blocks for the surrounding area that would probably be the best way forward.

CGtextures have good texture resources, free to use for non commercial work - my fav website!

Codster121 Nov 26, 2013 7:15 AM

I thought 50 x 50 miles was a bit too big myself, considering the city is going to be about the size of Minneapolis and St Paul combined. I'm rebuilding the land of the city anyway so I can make a more dense and realistic downtown area. I also find it a bit annoying to build highway ramps, and I am going to expand the population to 4.4 million. Is there a quick and easy way to make highway ramps?

Patrick Nov 26, 2013 6:43 PM

Highway ramps eek, I have yet to really try them yet, I have an idea in my head but I've really been avoiding doing it for Staunton. I'll let you know how it goes once I try to make the expressway!

You have anything you can show us yet? :)

gregSt Nov 29, 2013 3:32 PM

There is a Sketchup plugin called Curviloft which makes it pretty easy to create ramps, you just make 2 faces and it connects them dynamically. :yes:

Codster121 Jan 4, 2014 5:50 PM

Here is an update of lakeport city, the city is located in the North eastern corner of Minnesota and was founded in 1871, it grew faster than any other city in MN, until 1927, when the Great Depression hit, which put the brakes on development until 1939,there was a great population boom which in 1945 to 1989 the population of the city rose from 167,967 to 557,353. An then there was the second boom, launching the population from 601,650 in 1991 to 3.7 million in 2009, the city has a dense skyscraper mass in the core, and will have a mixture of mid and low height buildings going for about a few miles before suburban neighborhoods, and farm land beyond the suburbs, Here are the pictures:

Skyline shot with cable stayed bridge leading into Arlington, which will feature a smaller cluster of buildings

Another skyline shot showing the bridge leading to
the Arlington International Airport

An overhead shot showing the full scale of the project.

Codster121 Jan 4, 2014 6:08 PM

The city also has a full highway network:

Codster121 Jan 7, 2014 6:01 PM

There will be more updates soon... i have to many addicting projects i am working on...but i will try to work on Lakeport the most, as it is one of the largest cities i am making.

gregSt Jan 12, 2014 2:07 PM

The skyline looks great from far away. :tup:

Vellu Jan 18, 2014 7:45 PM

Nicely thought out history! I'd like to see a tour of the landmark buildings: what they are, how they look and what's their place in this city's history. From afar it looks like this city has a lot of interesting buildings so I'd like to take a closer look.

BillM Jan 22, 2014 1:53 PM

I'm looking forward to seeing Lakeport City develop. Does the river feed into lake Superior?

Patrick Jan 24, 2014 6:54 PM

Great stuff! It's nice to see that you have so much planned for Lakeport, I'm dieing for some closeups!

Codster121 Feb 23, 2014 10:12 PM

I have some new pictures, closeups this time, showing my newest buildings:

The building in the center is a 36 story, 374ft apartment building, named Lancer Tower, heavily modeled off Loring Park tower in Minneapolis.

My favorite so far is Costello Plaza, it has 3 buildings, Costello 1 is the largest one standing at 850ft, My architectural masterpiece:
And here is the other side, with the two ugly little buildings. :(

Codster121 Feb 23, 2014 10:17 PM

I almost forgot about the skyline.

Skydragon42 Feb 24, 2014 12:50 AM

The city is looking good:) Really it is!

Codster121 Feb 25, 2014 12:49 AM

The tallest building in Lakeport is around 1,200ft at the roof, but i have plans for a new office complex, they will be angular glass towers, the redevelopment pictures will be up soon.

Codster121 Feb 25, 2014 2:11 AM

Here is a concept for Ultor Center, Ultor One is proposed to stand at 2038ft, and will be home to the Ultor Corporation. If built it will cost $1 billion and will become some of the worlds tallest, however much of lakeports citizens belive the building will ruin the skyline.Construction is planned to start in 2015 and should be complete in 2018 here are the architectural plans for it :

Codster121 Feb 25, 2014 5:55 AM

Some of Lakeport's citizens believe that Ultor Plaza will cause an eyesore on the cities skyline, and are demanding that the site be canceled or redesigned to smooth out the skyline, However the development will cause an explosion in construction of super tall skyscrapers:
several blocks of low rise buildings are visible in both pictures.

Tell me if I should redesign the buildings and make them smaller or put something else there, I want to put a 2,000ft+ skyscraper somewhere.

Codster121 Feb 25, 2014 6:31 AM

I moved Lancer Tower to a new location:

Here is why i need to lower the buildings detail:

mity1021 Feb 28, 2014 10:35 PM

Any other Minneapolis towers besides IDS and LPM Apartments in your city? It is looking great so far!

Vellu Mar 1, 2014 7:53 PM

The skyline looks really diverse and interesting, but the Ultor Center is too massive in my opinion. I suggest you leave it out... or reduce its size. It's an interesting design but only out of scale.

Codster121 Mar 2, 2014 7:08 AM


Originally Posted by Vellu (Post 6474886)
The skyline looks really diverse and interesting, but the Ultor Center is too massive in my opinion. I suggest you leave it out... or reduce its size. It's an interesting design but only out of scale.

The Ultor Center's size will be reduced to exactly half. I do agree, it is too massive. I will save a building like that for the future.

Does everyone group their buildings, or the blocks they are on?

I don't think I will have to split the city by neighborhoods either, because the 3Dwarehouse upload limit is no longer 10mb, it's 50mb, but that is if i decide to upload it.

Pingyao Mar 4, 2014 5:29 PM

Good looking city, keep it up!

Codster121 Mar 4, 2014 10:05 PM

I am using my own models for even the small details, like the radio towers, traffic, and road textures. Please check out my models:

Update sometime soon, hopefully, if there isn't an update for a long period of time, i most likely i am working on one of my other 10GB of 3d models. I made a 3d model of Xbox ONE, scratch. (Most downloaded Xbox One on the 3DWH, even has internal detail, like my cars)

UPDATE SOON, and i have 600+ models, nearly 100 of which are cities.

Codster121 Jun 23, 2014 1:54 PM

I am rebuilding the terrain for Lakeport 3.0, the road network is going to be based heavily on Minneapolis, and not just flat land, i am going to also advance the scale, detail, and realism of the city, most buildings will have 3D windows, and street level detail.

The metro area has a population of 4.5 Million, Lakeport itself has 434,148 residents.

File size for Lakeport at the moment is 149MB, pictures in the next few days, I was up all night... oops.

I will build the road network first, then texture the roads, then i will make the buildings, texture those, then i will add detail such as traffic, people, and other stuff, including a Light Rail Transit system.

I feel bad for my PC now, its a 7 year old dinosaur.

Codster121 Jun 25, 2014 2:45 PM

Lakeport 3.0 is going to be built on a 25 x 25 mile grid, with 625 sections each exactly 1 square mile, Although originaly I was going to make it a 50 x 50 mile grid, which would have had 2,500 sections, although I might extend it to that anyway.

Codster121 Jun 25, 2014 9:05 PM

Here is the long awaited update, Sorry it took so long.

Full aerial shot:

A close-up skyline shot:

Some detailed low rise buildings:

A shot from the construction site of the 2,588ft LanCorp building, also showing a car ad on a nearby building:

And a close up of the car billboard:

Vellu Jun 28, 2014 6:42 PM

The street grid looks quite realistic and interesting. The skyline has a nice combination of heights, shapes and architectural styles. Looking forward to seeing this city grow.

gregSt Jul 14, 2014 10:26 AM

I love the building shapes and the textures, looks realistic! Also a perfest skyline in the first shot.

Pingyao Jul 17, 2014 7:23 AM

Very realistic map for this city. Look forward to seeing some more renders.

Codster121 Apr 19, 2015 5:35 PM

I will post an update soon with Lakeport 3.5.

I am rebuilding the entire map yet again, and on 2km x 2km squares.

The city is going to have street level detail, traffic, and 3d windows. and it will have a population of 2.7 million. It is located at the northern edge of lake Superior, and is going to be about 50 miles north of Duluth, MN. Like Duluth, Lakeport will be a major port on lake Superior.

Codster121 Apr 19, 2015 8:44 PM

I have decided i am going to rebuild Lakeport from scratch, with a 3d terrain.
Most of the buildings will be placed in a separate file to be scrapped, or redesigned with more detail.

I will upload most of the buildings as i build them, so you can use them.

Skydragon42 Apr 20, 2015 4:03 PM

So any plans yet about the new city?
Is it still going to be 25 x 25 miles?
Thats about one fourth bigger then my citys planed size!
Have you checked out my city?

verticalextropy Apr 24, 2015 6:48 PM

Hello Codster! I haven't lurked too much in the last few years but I used to be a regular here for a while. I absolutely love the style you're developing.
I love the thin curved building, very good texture too. And I like the many construction sites with cranes around the city. Hope you keep it up!

Codster121 May 28, 2015 12:22 AM

I am currently building the terrain for the city to be built on.

This is going to be a heavily detailed city, with traffic, and a Light rail system.
There is going to be a huge lake, with a river, connecting to lake Superior. with the Riverside highway going to my other city that I am working on, called Haywood, of which is about half the size of Lakeport, both cities are separated by vast farmland, with a few towns in between. the whole model will cover a 50mi x 50mi area.

I will upload pictures soon, but not until I paste in a few buildings, and make the terrain more hilly. Each building is going to have fully 3d windows and doors, with simple textures. Although if I am unable to upgrade a building, I will simply redesign it instead. Also i am going to add utilities such as power plants, sewage treatment, and waste disposal. :)

Codster121 May 28, 2015 5:55 PM

I just had an interesting idea, i think i should build Lakeport from its founding in 1874 to the present day, with each update slowly showing its development and growth. Each building will have different phases of construction, and there will be plenty of other towns too. since the entire map is going to have a 50mile x 50mile area. The city of Lakeport will soon have an update once the entire terrain is constructed. The terrain will have mostly shallow hills, dozens of lakes, and a few rivers. If possible i will upload the terrains of Lakeport and Haywood, but there is going to be alot of work before i can post any updates. Haywood is another city i am working on, but i am not sure if that should be in another thread or not, since it takes up another 50mile x 50mile square, directly to the east of Lakeport's real life location, of which i didn't know existed until i after i made this thread, but my version of lakeport is much larger, with a city population of 552,000, and a metro population of 2.8 million in the 2014 census. I will build everything from scratch when possible, which would mainly be buildings, and infrastructure, and i will upload them too.

To give you an idea how detailed my city is going to be, look at Monaca, Ohio, but with a skyline half as large as Staunton. Does anyone think that is a bit too much?

Codster121 May 28, 2015 10:20 PM


Lakeport 4.0 has its first building, although i'm not sure i want this much detail in the city anymore, because this one building is making sketchup run slowly, anyway here it is:

The Hannson Building is one of the oldest buildings in the city, built in 1909, it rises 9 floors to 136ft. Once this building was the crown jewel of the city until 1927, when the Goldspire tower was constructed, of which i will show later.

I may change the 3d facade to a 2d texture, but i like my city with alot of detail, which is why i will make 2 versions of each building, a full 3D version, and a much simpler 2d textured version, using a parallel-projection > 2d image > import as texture method. I have never used that method to make textures before, but i wonder if that is how Vellu makes his textures.

So, should i use Photorealistic, 3d or Photoreal 3d? Lakeport is still new enough to change to photorealistic textures, and my PC is an old 2007 desktop, with 8GB RAM, and an Intel Core 2 quad Q6600 2.4ghz. I want to use my dads laptop now. -_-

Skydragon42 May 29, 2015 5:47 PM

I like that building!
As for making textures, I can't help you with that! I have not had success with my custom textures, so thats why my city does not have the detail of some others...

Codster121 May 29, 2015 7:53 PM

I like that version too, but it seriously slows down my computer.

I am about to build dozens of buildings, most built from 1880 to 1925.

Lakeport is based in August 1925, when the goldspire building is currently under construction, along with dozens of other building, mostly 4-5 floors high, although the goldspire building will be 30 floors high. This city will advance in time, with each update being a month, so progress will be slow, dont worry though, i plan to update the city frequently, since the city's 2nd building boom will happen from 1968 to 2004.

Skydragon42 May 29, 2015 9:17 PM

The city advance sounds interesting!
There no way I could do that with my city!
It would be much to complex!
I'm looking foreword to seeing more of this city!
You should check out my city!
I have a grand vision for it!

Codster121 May 29, 2015 9:49 PM

Skydragon42, your city is nice, and very creative. I plan to have screenshots of night too, but since i don't have a rendering program, it will be quite difficult to make it look good, although i might use skydomes of different times of day, with different weather effects.

Each building is going to have construction phases too, but the city doesn't yet have a skyline, it just has a few buildings...

Codster121 May 30, 2015 6:28 AM

This is a test, not an actual update since most of the buildings are not built yet.
This will give you an idea of what night in Lakeport will look like, traffic will become more dense and diverse as the city reaches the modern era. and each vehicle will have basic night lights. I will be uploading the 2d light textures so you can use them too.

Skydragon42 May 30, 2015 4:29 PM

It looks cool!
I like the under construction building.

Vellu May 30, 2015 6:36 PM

If you will be able to model the whole 50 mile x 50 mile area, it will be something unprecedented. I think you should use textures and make very low-poly buildings, otherwise the model will blow up your computer. It would be very interesting to follow an timeline presentations of Lakeport. I love cities with history. It's a huge commitment, though.

The Hanson Building looks great, but I'm afraid you won't be able to model many buildings with this level of detail until SketchUp gets too slow.

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