Quote:
Originally Posted by addy17
PS: I would also like to know what is the best 3d design program that i could use!
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3ds max. the best software for architecture. the rendering engine is really great. modeling is fast and simple. really great organization. object editing is also really nice. in my opinion max is king, and is what's used in a whole lot of firms.
i hear rhino-ceros is nice and produces an amazing looking product. i hear it has a high learning curve also. anyway, a nurbs software is better suited for industrial design or something like that... i see rhino as more of maya type software.
fuck sketchup. it is terrible and looks like vomit. it's free, big deal.
autocad and revit also do 3d, although it's a waste of time. well, revit is great for a certain type of modeling, but not what i think you're looking for.
use
max
Quote:
Originally Posted by addy17
I want to make a very very good project and that is why i ask for your help, i would like to know what are the main things i have to consider and the steps i have to follow to achieve a realistic and correct design.
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well, since this project is in your head. your program is whatever you want it to be. (and to what level of reality to you want to go?) the first step is to come up with a program for you building. the design of a building begins as a diagram of data. determine how much space you want to create. what is in this building? invent some uses... office space is always pretty easy to develop because it's very flexible. 30,000 m² is a healthy amount of office space. if you want to go higher and have some variance of program, give it 40,000 m² of living space. start to think about area, organiztion, and orientation. do you want to have a vertical stacking of space? do you want to divide and separate spaces to create open areas, vistas, public realms? create a diagramatic layout first. like this:
since this is a basic, academic design, omit details such as parking requirements, zoning/building codes, circulation (stair and elevators), and so on. once you've created a diagrammatic layout (which will basically be two boxes on top of each other) develop a floor plan. take your site, let's say... 30m x 60m and decide how big each floor should be. let's say your building has a 10m setback. so your building will exist within a 30m x 50m area. and let's make each floor of office space the same. 20 floors of 30m x 50m. the floor plans will repeat for all 20 floors. so draw one 30x50 area and overlay a grid that has a line every 5m and put a bold line every 10m (use this grid also for the living space floor plans). starting at the corners, place a column at every 10m (sorry, i don't use the metric system very often, so i'm converting and rounding off the numbers) so you have a 3x5 perimeter column grid. make each column a .6m square. block out a 3m x 6m area in the center (this is where circulation and mechanic and such would go). this is your typical office space floor-plan; you have 20 floors just like this. now do the same for the living space, but make each floor 20m x 50m (don't center that 3x6 blocked out area, it doesn't move, so however the two sections stack, it is constant throughout) now the living section could be more complex, i don't know how you want to handle it, but for now, do the same thing. 40 floors at 1000m². i just realized how hard it is to talk through a design process.
this is a start to a very simple building. details will come later. for now, get the space laid out and then stack it.
if you what aspects of green... make a separation of 10m between the bottom (office space) and the top (living space). between the two place a garden level. this garden should be 30m x 60m. place a second atop the entire building.
also, the building's facade should be aluminum, anodized white.
those are two basic but effective things.
what is this physics contest about? is it about structures?
...or you always do what everyone else does on this forum, just go into sketch-up and apply some facades on cubes and really cool looking skyscraper shapes.
yeah!