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Flamesrule
Aug 18, 2010, 1:19 PM
Well Here is my new indiv. thread for small scale buildings, stadiums,skyscrapers ect.As of now, I will be showing my older buildings and then once I have the inspiration I will shwo you my new buildings.


Here is one of my older buildings:

Wilatailien Offices

457 Feet Tall

Office Usage

I would place this is downtown Harrisburg, PA and this would be the tallest in Harrisburg, PA. Here is some images:

http://i819.photobucket.com/albums/zz114/Flamesrule/WilatailienOffices1.png?t=1282137403

http://i819.photobucket.com/albums/zz114/Flamesrule/WilatailienOffices.png?t=1282137466


More to come.

Current Project(s)

Modern House

Final Kitchen Render:

http://i819.photobucket.com/albums/zz114/Flamesrule/finally2.png?t=1295917605


Final Media/Family Room Render:

http://i819.photobucket.com/albums/zz114/Flamesrule/finallydone.png?t=1294403629

Final Master bedroom Render until further notice:

Render of the master bedroom:

http://i819.photobucket.com/albums/zz114/Flamesrule/Finalmasterbedroom.png?t=1296248070

See lighter version of master bedroom on page three.

Kids Bedroom:

http://i819.photobucket.com/albums/zz114/Flamesrule/Thefianlbedroomrender.png?t=1294695188

M.K.
Aug 18, 2010, 1:26 PM
wow, yeah Flames, after seeing many comments of yours, finally you made your touches. Don't know if has more threads of you about, if has, put the links cause i personally didn't found with my stupidity lazy search. Actually i like the break even point of this house, but maybe a renderer would help better. This is the problem of sketch up way of building things, not free enough to allow much more than boxes things of still many many today buildings. If you go to put cylindric forms together spheres, pyramids and inverted cubes, oblongs, then you are already in trouble with SU to give a more interesting form. Only toyota and trantor (with all respect he made many languages mobbings with me, but the truth is the truth, i have to admit his abbility) could made miracles on that until now like i've been seen.

Flamesrule
Aug 18, 2010, 2:40 PM
wow, yeah Flames, after seeing many comments of yours, finally you made your touches. Don't know if has more threads of you about, if has, put the links cause i personally didn't found with my stupidity lazy search. Actually i like the break even point of this house, but maybe a renderer would help better. This is the problem of sketch up way of building things, not free enough to allow much more than boxes things of still many many today buildings. If you go to put cylindric forms together spheres, pyramids and inverted cubes, oblongs, then you are already in trouble with SU to give a more interesting form. Only toyota and trantor (with all respect he made many languages mobbings with me, but the truth is the truth, i have to admit his abbility) could made miracles on that until now like i've been seen.Hey thanks a lot man!

Here are some links to my other threads on this google sketchup subforum:

My Sketchup City: http://forum.skyscraperpage.com/showthread.php?t=177959&page=7

My OLD Sketchup Model Thread: http://forum.skyscraperpage.com/showthread.php?t=177658

Freddrick Estates Condo's Project:http://forum.skyscraperpage.com/showthread.php?t=181979

Here is my own version of the

Harrisburg Mall ,PA

It is a widely known mall in central Pennsylvania and has many of the big clothes shops like Aeropostale, American Eagle, Hollister, Old Navy, Sears, Clairs, Justice,Mens, Wharehouse ect.It has a big food court with a arcade. THe ofverall mall has over 180 fashion stores.

http://i819.photobucket.com/albums/zz114/Flamesrule/NewHarrisburgMall.png?t=1282143151


http://i819.photobucket.com/albums/zz114/Flamesrule/NewHarrisburgMall1.png?t=1282143323

http://i819.photobucket.com/albums/zz114/Flamesrule/NewHarrisburgMall2.png?t=1282143573

Vellu
Aug 27, 2010, 11:56 AM
That Wilatailien building pleases my eye very much. Really a design to my liking. :tup:

Flamesrule
Sep 11, 2010, 12:28 PM
Well here is my new Skyscraper. It is 880 Feet tall. I'm thinking I would place it in chicago.

Well here is the GLastrow Building.

http://i819.photobucket.com/albums/zz114/Flamesrule/GlastrowBuilding1.jpg?t=1284207915

http://i819.photobucket.com/albums/zz114/Flamesrule/GlastrowBuilding1-1.jpg?t=1284208073

Sorry that one was grainy.^^

http://i819.photobucket.com/albums/zz114/Flamesrule/GlastrowBuilding.jpg?t=1284208107

Flamesrule
Dec 31, 2010, 2:39 PM
Modern House

Ok guys, I lost inspiration of the Windrix Office Complex since I havent visited Canada for a while, but I just went back there yesterday so expect a new update soon!


Meanwhile, over the last few weeks I am creating a nice modern house. I want the house to feel "homy" at the same time, though. I think I got that covered down.


Image deleted. Find the final render on the third page.

Flamesrule
Dec 31, 2010, 5:34 PM
Image deleted. Find the final render of the media/family room on the 2nd page.

toyota74
Dec 31, 2010, 5:45 PM
I quite like the your last skyscraper...but!!! the base seems out of scale
to the rest of the building.I really think you need to find a building in real
life...lets say some 20 floored American office block.Google images would
be a good place to start.Pick an office block and then do google images.

Then try to recreate it in sketch up and if you do it well that will be
the basis for the rest of your models.Sometimes people jump to
do skyscrapers but really its more often harder to do a smaller building.
You really need to be strong on the basics to recreate such a building.

So find a building and recreate it to your best.It would be a test.:cool:

the interiors aint bad,the window aint too good.

Flamesrule
Dec 31, 2010, 5:49 PM
^^ Thanks for the reply!


About the base, could you tell me what seems out of scale? The windows? If yes, then you are completely right. I guessed since this wasn't a floor/floor skyscraper.


Also I think that I really have progressed since that skyscraper.(Remember that was created in September.) That skyscraper wasn't a floor/floor, but now my new buildings are.


Anyways thanks for visiting. What do you think of the house?


With all of the suggestions, these will help me a lot!

Tolbert
Dec 31, 2010, 5:54 PM
Looks nice so far :) for the kitchen you should add bigger windows for more daylight i think. The living room is very good, only thing you should change is the reflection of the wooden floor. Your night shoot is really nice though:tup:

And, i somehow missed your scraper... which looks good too, but toyota74 is right about the base. Why not try a glassy one?

toyota74
Dec 31, 2010, 6:30 PM
:previous: Agreed,take a look at Tolberts city,its a mix of low to medium
rise city,but very difficult to do when you attempt it.So when you can
perfect a 4 floored building or 15 floored then you are on a roll.You need
to master arrays,offsets,copies,mirrors etc.

But you also need to follow architectural styles and find what you like...

Innsertnamehere
Dec 31, 2010, 7:03 PM
looks good! the only thing is that you should try and line up the cabinet to the texture...

Flamesrule
Dec 31, 2010, 8:33 PM
Thanks everyone!


Innsertnamehere: Yeah, I'm trying to line up the end cabinet to the texture, but it won't let me push/pull. Still trying though,


Tolbert: Thanks! Yeah, I wasn't trying to add that much bitmap when rendering, but I'll tone it down.

Toyota: Ok, thanks fo rthe suggestion! I like modern buildings, but nothing like the Burj Dubai or the Pento, but I like The Freedom tower modernism. I also like box international style style buildings. Though, I'm expecting not t attempt a skyscraper for a while until I finish the office complex, and the house.


Thanks everyone! Expect another render soon of a office room in the house very soon.

Vellu
Jan 1, 2011, 11:48 AM
I quite like you're interiors, especially the living room. The kitchen is a bit too "North American" for my taste (strong and heavy colors and shapes).

Some tips to make your indoor renders look more alive and realistic:
- Add frames to your windows
- Almost every surface can use some specular and some bump (this will naturally increase render time). This is not so important, if you're scene is only lit indirectly (light coming in from the windows), because there's not so much light to reflect. But if your scene is light also artificially with lights inside, then it's important that your materials are slightly reflective and not perfectly smooth - like almost every material in real life - because there's so much more light to reflect.
- Use soft shadows (Scene settings - Lights-tab)
- Use Metropolis Light Transport (preset 19) render method for the final render. PhotonMap - Quick (preset 3) is a quick way to test the settings when setting up the scene.

Flamesrule
Jan 3, 2011, 12:50 AM
edit post.

Innsertnamehere
Jan 3, 2011, 9:59 PM
i like the seats!

Flamesrule
Jan 4, 2011, 10:05 PM
i like the seats!

Thanks!


Also Vellu, the next render doesn't have any window frames as I am putting them in when I do the "final and real" renders of the house.



Expect the update to come later today!

Tolbert
Jan 7, 2011, 8:54 AM
Really nice! But you window still looks like a picture ;)

maybe you should lover your seeling to 2,50m. Theres a lot of unused space above the kitchen.

Flamesrule
Jan 7, 2011, 12:36 PM
Really nice! But you window still looks like a picture ;)

maybe you should lover your seeling to 2,50m. Theres a lot of unused space above the kitchen.

Thanks Tolbert. I forgot to add "thin glass" to the window.


Here is the final render of the living room/ media room and the sitting room.


http://i819.photobucket.com/albums/zz114/Flamesrule/finallydone.png?t=1294403629

Tolbert
Jan 7, 2011, 2:34 PM
Looks great :)

Innsertnamehere
Jan 7, 2011, 8:18 PM
looks good! but whats with the checkered tile roof above the living room???

Flamesrule
Jan 7, 2011, 8:40 PM
Thanks Tolbert and Innsertnamehere!


looks good! but whats with the checkered tile roof above the living room???



Thanks! Eh, I wanted the house to be kinda retro too, but I don't know why I put it on the ceiling.


I never thought rendering with Kerkythea would take so long. My model must be complex.


Anyways expect another final render of the kitchen on Saturday or Sunday! I changed a few things so bare with me.

Flamesrule
Jan 8, 2011, 10:17 PM
Edit post.

toyota74
Jan 9, 2011, 1:05 AM
Where is the dimmed light coming from?

Flamesrule
Jan 9, 2011, 1:35 AM
The chandeleer above it. I place spotlights, but I wanted them to be dimmed. I also just placed another light so it could light up the scene, but the chandeleer light was the light I was talking about.


How does the render look?

toyota74
Jan 9, 2011, 12:30 PM
The renders look fine,but if the chandelier is the light source it
wouldnt cast one strong shadow of itself on the cupboards.It
looks like a big light source is coming from the left some where,
its like you have sketchup sun on.

M.K.
Jan 9, 2011, 6:17 PM
not only that Toyota, the shadows of the hanging lamps on the wood at right is not in same direction of the main light on left according the sink shadow below. Then this sink is dangerous in some way, too high. I would put the half. But a nice model any way. Of course not my style.

Flamesrule
Jan 9, 2011, 9:20 PM
Thx toyota, and MK. I'll change the fossit. I forgot, the chandeleer isn't the main soruce. There is a big light source from the left.(another light)


Sorry for the confusion.

Flamesrule
Jan 10, 2011, 9:51 PM
So here is room 1 out of 4 bedrooms. It is a kid's bedroom, with my favourite hockey goalie poster!



Sorry for the pillow, couldn't find a better one.


http://i819.photobucket.com/albums/zz114/Flamesrule/Thefianlbedroomrender.png?t=1294695188


Sorry for the "flying" bed.

Trantor
Jan 11, 2011, 1:48 AM
good bed if you want to accidentally fall from the window. :D

Flamesrule
Jan 11, 2011, 1:58 AM
Haha, the window looks clear because I put a preset called "thin glass" on it.

Trantor
Jan 11, 2011, 1:58 AM
Final Kitchen Render. Note that the lights are dimmed. You can tell because of the island. Also the ceiling is higher, because of a open staircase on the 2nd floor, and there are windows on the top of the roof:

http://i819.photobucket.com/albums/zz114/Flamesrule/thefianlkitcehnrender.png?t=1294524284


well, lets say you have room to improve. :D

here is a render I did at Sketchup
http://2.bp.blogspot.com/_DDwl9lual2c/TCPldrhiBXI/AAAAAAAAANQ/j7Hmabntxzs/s1600/casasilvia03+copy.jpg

Flamesrule
Jan 11, 2011, 2:01 AM
What renderer? What are the "presets/settings that you used for the kitchen?

Im using kerkythea.

Also for the bed, I used a preset called thin glass for the window.

Trantor
Jan 11, 2011, 3:33 AM
I used VRAY, but you can get that quality with Kerkythea. You will need more detail in your modelling... better textures, etc, etc


in your kitchen, you used a refrigerator that its just a cube with textures, instead of one where everything, including the water dispenser, are modelled. If everything was modelled, you could use different materials for each element. Same thing with the stoves... the stove button textures even have black drawing lines, making the final result look cartoonish.

there are few reflections in your image. Use reflections in MORE materials... most stuff in the real world reflect, you just adjust how much and how they reflect in Kerkythea...

are you sure the refrigerator is the correct height??

another problem is that you are using a point light. Look how hard are the shadows. Oops, I mean shadow. Because there is only one. Not realistic. If its a small light bulb, to produce those hard shadows, then its a VERY STRONG ONE!!

use more lights, use rectangular lights (shadows are not hard), etc, etc

Flamesrule
Jan 11, 2011, 8:45 PM
Ah, thank you Trantor! I will redo my render, and do more modeling! I'm almost finished, so expect another kitchen render tomorrow with Trantor's advice.

Trantor
Jan 12, 2011, 12:12 AM
arent there too many narrow doors in that hanging closet (or whatever is the name of a kitchen closet in english)? Also, that dark wood door panels in the lower closet look hmmmm... kinda 60s, 70s.

well, whatever. I will try to help you to make your render more realistic. The design is up to you.

Innsertnamehere
Jan 12, 2011, 12:49 AM
do you mean kitchen cabinets?
also, is there an exterior to this house?

Trantor
Jan 12, 2011, 3:08 AM
do you mean kitchen cabinets?

yes. I was looking for the word. A kitchen cabinet is like wardrobe for kithen utensils :)


also, is there an exterior to this house?

never did it, because it was not necessary.

you can see my renders here if you want
http://forum.skyscraperpage.com/showthread.php?p=5122962#post5122962

Flamesrule
Jan 12, 2011, 12:56 PM
do you mean kitchen cabinets?
also, is there an exterior to this house?

If you are referreing to me, yes there is a exterior to this house, but I'm going to include it when I finish all the final renders of the house.

Trantor
Jan 12, 2011, 2:12 PM
I must be sincere, I guess I never read the name of the person who asked about the exterior renders of the house. I thought it was you. Thats why I posted the images (you asked, your thread). Since it was NOT you asking for the images, I will delete them.

Flamesrule
Jan 25, 2011, 1:09 AM
haha, it's fine Trantor. I wouldn't have known either.


Anyways, here is the new render for the Kitchen. Now, no sun light, just lights inside the house. I added some lights under the cabinets.


http://i819.photobucket.com/albums/zz114/Flamesrule/finally2.png?t=1295917605

Trantor
Jan 26, 2011, 2:50 AM
quite more realistic already!

Rizzo
Jan 26, 2011, 4:25 AM
I used VRAY, but you can get that quality with Kerkythea. You will need more detail in your modelling... better textures, etc, etc


in your kitchen, you used a refrigerator that its just a cube with textures, instead of one where everything, including the water dispenser, are modelled. If everything was modelled, you could use different materials for each element. Same thing with the stoves... the stove button textures even have black drawing lines, making the final result look cartoonish.

there are few reflections in your image. Use reflections in MORE materials... most stuff in the real world reflect, you just adjust how much and how they reflect in Kerkythea...

are you sure the refrigerator is the correct height??

another problem is that you are using a point light. Look how hard are the shadows. Oops, I mean shadow. Because there is only one. Not realistic. If its a small light bulb, to produce those hard shadows, then its a VERY STRONG ONE!!

use more lights, use rectangular lights (shadows are not hard), etc, etc


Vray can get tricky. You start throwing in a ton of rectangular lights and the rendering time skyrockets. plus within interiors you have to set the irradiance maps high so your renderings don't blotch. I love just sticking with exteriors, although when you get the time available, vray for SU can do some nice stuff.

Innsertnamehere
Jan 26, 2011, 4:57 PM
looks much better! love still think the fridge is a bit small though.

Trantor
Jan 26, 2011, 5:16 PM
plus within interiors you have to set the irradiance maps high so your renderings don't blotch.

use IrradianceMap+LightCache instead of IrradianceMap+DeterministicMonteCarlo

caltrane74
Jan 26, 2011, 10:01 PM
looks like money, I like it!!

I'll buy it!

lol!

Flamesrule
Jan 28, 2011, 8:55 PM
Thanks Trantor, and Caltrane!

Anyways, here is a render of the master bedroom.

http://i819.photobucket.com/albums/zz114/Flamesrule/Finalmasterbedroom.png?t=1296248070

And a lighter version:

http://i819.photobucket.com/albums/zz114/Flamesrule/Finalmasterbedroom-1.png?t=1296248214

tech_bonus
Feb 1, 2011, 2:56 AM
Who'd have thought that SSP would turn out to be a pretty decent source on tips, tricks and advice for SU. I don't know...it's just something about creative types coming together to help/push each other.

Flames, you seem to to be progressing quite nicely with these interiors. But the best part is that you heard some insightful criticism/suggestions, applied the changes, and it worked great for you.

Trantor, that interior you did was also fantastic.

Alright....all these colors and textures, reflections and light are pressing me to atleast texture my own house model. :D

Innsertnamehere
Feb 1, 2011, 3:27 PM
i like the pillows! also, great rendering.

Flamesrule
Feb 1, 2011, 3:59 PM
Thanks guys!

Flamesrule
Feb 13, 2011, 12:19 AM
Here is a raw- right out of the renderer shot of the skyscraper so far.


The whole project is 260 meters. So far, the skyscraper is 84 meters.


http://i819.photobucket.com/albums/zz114/Flamesrule/RiKeR.png?t=1297555375

This will be the only update of the skyscraper until its completion

Innsertnamehere
Feb 13, 2011, 3:37 AM
looks great! you've improved so much since tennington!

Trantor
Feb 13, 2011, 6:50 PM
The whole project is 260 meters. So far, the skyscraper is 84 meters.


http://i819.photobucket.com/albums/zz114/Flamesrule/RiKeR.png?t=1297555375

17 floors and 84 meters??? Thats almost 5 meters per floor! I have seen churches with lower ceiling heights :D

Trantor
Feb 13, 2011, 7:03 PM
The whole project is 260 meters. So far, the skyscraper is 84 meters.


http://i819.photobucket.com/albums/zz114/Flamesrule/RiKeR.png?t=1297555375

17 floors and 84 meters??? Thats almost 5 meters per floor! I have seen churches with lower ceiling heights :D

Flamesrule
Feb 13, 2011, 8:39 PM
Each floor is about 4 meters, but the thickness of each floor is 0.7 meters.

Space Cowboy
Feb 13, 2011, 11:12 PM
wow great design so far flames. can't wait to see it complete :)

Flamesrule
Feb 14, 2011, 12:06 AM
Thanks Space!

Trantor
Feb 14, 2011, 3:44 PM
Each floor is about 4 meters, but the thickness of each floor is 0.7 meters.

still... isnt it too much?

maybe floor to ceiling should be about 3.5-3.7, + 0.5-0.7 of floor thickness.

Flamesrule
Feb 23, 2011, 9:39 PM
I present you the finished RikerResidence House INC Regional Headquarters

http://i819.photobucket.com/albums/zz114/Flamesrule/rikerResidence213.png?t=1298044101

http://i819.photobucket.com/albums/zz114/Flamesrule/done-1.png?t=1298044139

http://i819.photobucket.com/albums/zz114/Flamesrule/LASTLY.png?t=1298044169

http://i819.photobucket.com/albums/zz114/Flamesrule/FinalImageforRikeResidence.png?t=1297987588


Also, here is a sneakpeak of my next skyscraper:

http://i819.photobucket.com/albums/zz114/Flamesrule/skyscraper.png?t=1298497441

Foun10Head-X
Feb 24, 2011, 6:55 AM
Hey, looking good! I love the renders you made.

Vellu
Mar 19, 2011, 11:32 AM
The Riker Residence is a very nice design! I love the effort you've put in to the details! Only thing that bothers me is that there's no load-bearing structure. I think that if you're using transparent glass on your model, you should also model the structural elements - the core and the columns - otherwise it will lack a great deal of realism.

Great job nonetheless! :tup:

Flamesrule
Mar 20, 2011, 11:51 PM
Thnaks Vellu! I'll add a core and other details to make it more realistic for my next projects to come.


Well, here is my newest design.

RichField Enterprises Center

http://i819.photobucket.com/albums/zz114/Flamesrule/skyscraper.png?t=1298497441

http://i819.photobucket.com/albums/zz114/Flamesrule/skyscraper-1.png?t=1300664870

I wanted the glass to be frosted.

Flamesrule
Aug 7, 2011, 12:00 PM
New model, this is supposed to be a museum of some sorts. Not my best works, but I like it.

http://i819.photobucket.com/albums/zz114/Flamesrule/musarchi.png?t=1312718328

ShiningTower
Sep 9, 2011, 9:28 AM
cool. like the richfield enterprises centre.

verticalextropy
Sep 20, 2011, 5:27 PM
amen to Richfield, if the glass were simply more opaque you'll get that massive yet sleek feeling to it.

oviously second vellu on the lack of core or exoskeleton, But nice proportions!

don't care for the museum of "some sorts" ;-D

Flamesrule
Dec 10, 2011, 1:38 PM
Hey guys, I'm proud to present you my newest project, The Berkhart!

The Berkhart is a mixed used highrise on the edge of Downtown Harrisburg, Pennsylvania. In the main part of the highrise, it is mainly residential, but on the edge of it, is office use. Since Harrisburg is so "Packed", I wanted to construct a highrise that is "spread out", I guess you could say.

Looking at front:

http://img824.imageshack.us/img824/1153/block1picture1.png

http://img710.imageshack.us/img710/5937/block1picture2.png

Looking at the back edge of the highrise:

http://img811.imageshack.us/img811/571/block1picture3.png

http://img818.imageshack.us/img818/7784/block1picture4.png

Innsertnamehere
Dec 11, 2011, 5:28 PM
nice! your best design yet! though mind you, dense urban cities tend not have 1 floor podiums.