nevets2001uk
Sep 22, 2009, 8:30 PM
Hi all,
I'm very new to Sketchup (discovered it 3 weeks ago). Since then I've been playing with it a lot for a kitchen remodel we're doing and just today I've been inspired to build some full buildings and perhaps even a town/city.
I've got a few basic models laid out and have started working on some road components, however the area I need help with is textures and materials. I plan to render scenes in Kerkythea and I've seen some great renderings on here of city scenes. One thing many of them have is photo real textures and reflective glass.
My first question is howdo people set models and textures up for the reflective glass? I won't be designing internals in the buildings so don't want the glass transparent. Do you simply create a face and colour it in SU before setting the refletivity of that material in Kerkythea?
Ideally is someone could point me to some 3D warehouse models that would demonstrate model for real looking (ie not painted on textures) windows that would be much appreciated.
Here's a quick render of my first untextured building. I'm not sure how much detail I can get away with modelling vs. texturing if this is going to be included in full city scene renders but for now I've gone for a moderate amount of detail.
http://img233.imageshack.us/img233/7494/maddisonbuilding1.jpg (http://img233.imageshack.us/i/maddisonbuilding1.jpg/)
I'm very new to Sketchup (discovered it 3 weeks ago). Since then I've been playing with it a lot for a kitchen remodel we're doing and just today I've been inspired to build some full buildings and perhaps even a town/city.
I've got a few basic models laid out and have started working on some road components, however the area I need help with is textures and materials. I plan to render scenes in Kerkythea and I've seen some great renderings on here of city scenes. One thing many of them have is photo real textures and reflective glass.
My first question is howdo people set models and textures up for the reflective glass? I won't be designing internals in the buildings so don't want the glass transparent. Do you simply create a face and colour it in SU before setting the refletivity of that material in Kerkythea?
Ideally is someone could point me to some 3D warehouse models that would demonstrate model for real looking (ie not painted on textures) windows that would be much appreciated.
Here's a quick render of my first untextured building. I'm not sure how much detail I can get away with modelling vs. texturing if this is going to be included in full city scene renders but for now I've gone for a moderate amount of detail.
http://img233.imageshack.us/img233/7494/maddisonbuilding1.jpg (http://img233.imageshack.us/i/maddisonbuilding1.jpg/)